
本视频教程将为您提供一种完全不同的方法来创建道具,就像在通常的游戏开发周期/工作流程中一样。没有手工雕刻,也没有手工绘画。
我们将使用蒙版和点 vops 对 highpoly、lowpoly、uving 和纹理进行建模。
我们还将使用 SideFX 创建的 Houdini 游戏开发节点的一些新技术在 houdini 中烘焙地图。
稍后我将向您展示如何在 Substance 中合成这些贴图并在虚幻引擎中导出和显示。
它将为您提供有关 Houdini 建模节点的深入知识,我尽可能地使其程序化而不是基于手工,以便您能够在非线性工作流程中进行编辑。
重要提示:本教程适用于对 Houdini 界面和一些布局有基本了解的人,以及 Marmoset 和 Substance Designer。
该视频包含近 18 小时的内容创作。
Duration 18h MP4
Title: Gumroad – Torch Holder Prop – Houdini procedural Model Texture
Info:
This video tutorial will give you a completely different approach of creating a prop as in an usual game dev cycle/workflow. There are no hand sculpting nor painting by hand.
We will be modeling the highpoly, the lowpoly, uving and texturing with masks and point vops.
We’ll also bake the maps in houdini using some new tech for Houdini Game development nodes created by SideFX.
Later on I’ll show you how to composite these maps in Substance and export and show in Unreal Engine.
It will give you a good depth of knowledge on Houdini modeling nodes, I try as much as possible to leave it procedural and not hand based so you are able to edit in a non linear workflow.
IMPORTANT: This tutorial is intended for people that have a basic understanding of Houdini Interface and a bit of their layout, as well as Marmoset and Substance Designer.
The video consists of almost 18hs of content creation.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/25313.html