Houdini Game Art – Create foliage for Games with Houdini

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本课程将带您完成使用 Houdini 创建实时树叶所需的步骤。

从参考图片开始,我们将使用 Houdini 创建一个有用的 Ivy 工具,该工具可以扩展为更通用的植被工具。

本课程的主要重点将是 HOUDNI。您不需要高级知识,本课程非常适合希望以实际生产方式练习程序建模而不是做更抽象教程的 Houdini 初学者。您可以使用本课程作为完成您的第一个 Houdini 项目的借口,这将使您从初级到更中级的 Houdini 技能水平。

我将展示一个来自“现实世界”的典型制作工作流程,您可以直接在视频游戏制作中使用它。我们会走捷径,尽快做事,目标就是最终结果。

到最后,您应该知道如何将 Houdini 集成到您的视频游戏艺术管道中,并拥有一些可以在 Unreal 或 Unity 或任何引擎中炫耀的很酷的资产,也许,这将是您制作的第一个游戏艺术资产在胡迪尼的帮助下!

您将获得本教程中使用的最终 Houdini 文件。

注意:尽管我在本教程中使用了 Substance Designer 和 3ds Max,但它们不是强制性的,可以轻松替换其他类似软件。

本课程适用于:

– 您对 Houdini 有所了解,但最终希望以一种具体的方式使用它
– 您是一位想要使用 Houdini 程序功能更快地完成工作的
艺术家 – 游戏艺术家对在他们的工作流程中添加一点程序主义感到好奇

Duration 3h Project Files Included MP4

Houdini Game Art – Create foliage for Games with Houdini

Info:
Details

·Duration: 3 hours
·Video format: mp4
·Video resolution: 1280x720p
·.vtt Eglish subtitle file for each video
·Source files zipped

Requirements

– Houdini 16.5+ (FREE apprentice version) – Houdini 17 Works too
– Beginner Level in Houdini
– Substance Designer knowledge, but Photoshop works too.
– 3D Modeling package (3ds Max, Maya, Blender…)

What you’ll learn:

– Create a useful ivy generator than can be expanded upon
– How to use Houdini to complete a task faster in a production environment
– Understanding how to control objects copy in Houdini (Orientation attributes)
– Create Realtime foliage meshes

Course description

This course will take you through the step necessary to create realtime foliage using Houdini.

Starting from reference pictures, we will use Houdini to create a useful Ivy Tool that could be expanded into a more Generic Vegetation Tool.

The main focus of this course will be HOUDINI. You don’t need an advanced knowledge, this course is great for Houdini beginners who want practice procedural modeling in a real production way instead of doing more abstract tutorials. You can use this course as an excuse to finish your first Houdini project, that will take you from beginner to a more intermediate skill level with Houdini.

I will show a typical production workflow from the “real world” that you can use directly in a video game production. We will take shortcuts, and do thing as fast as possible, the goal being the end result.

By the end you should have a idea of how you can integrate Houdini in your video game art pipeline, and have some cool assets you can show off in Unreal or Unity or any engine, and maybe, this will be your first game art assets made with the help of Houdini !

You wil be provided with the final Houdini file used in this tutorial.

NOTE : Even though I use Substance Designer and 3ds Max in this tutorial, their are not mandatory, and can be easily replaced other similar software.

Who this course is for:

– You know a bit of Houdini but would like finally use it in a concrete way
– You are an artist who want to use Houdini procedural capabilities to get the job done faster
– Game Artists curious about adding a bit of proceduralism in their workflow

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/25339.html

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