CGCircuit – Applied Houdini – Rigids II – v2.0

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Applied Houdini 回来了,对我最受欢迎的教程之一进行了巨大升级,Rigids II – Structure Destruction!在本课中,我们将在程序上对建筑物进行建模,该建筑物利用几何实例化来创建一个超级内存高效且详细的刚体模拟,该模拟仍然是艺术指导的!这座漂亮的混凝土和玻璃建筑将与自定义约束系统结合在一起,然后当我们使用 Houdini 的新程序依赖关系图(或 PDG)工作流运行一堆模拟时,一遍又一遍地炸毁。这些“楔子”将使用 TOPs 节点同时运行 sims、渲染预览、刻录文本,甚至在磁盘上创建最终电影,我们可以用它来决定我们的 sim 设置。一旦我们收敛到我们喜欢的模拟,我们将遮蔽,点亮,并在 Mantra 中渲染它——而且作为奖励,我将向您展示如何将我们的结果以最佳方式导入到 Solaris 中,使用 LOP 将我们仍然启用实例化的几何体带到 USD,这样我们就可以在 Karma 中渲染我们的建筑物倒塌. 在这个新的更新中有很多东西需要学习和热爱,我希望你能在探索所有新方法时玩得开心,在 Houdini 中制作细节破坏比以往任何时候都好!

Applied Houdini 是由 Steven Knipping 创建的以生产质量为导向的系列,现任卢卡斯影业工业光魔(星球大战:天行者的崛起、星球大战:最后的绝地武士、海王、星球大战:盗贼)的高级刚体破坏/FX 技术总监一)。受益于经过生产验证的工作流程,同时深入了解事情的运作方式。最重要的是 – 每个视频都塞满了实际信息和脚注,而不是无端的谈话和死角。

Duration 5h 26m Project Files Included MP4

Title: CGCircuit – Applied Houdini – Rigids II – v2.0

Info:
Course Description:

Applied Houdini is back with a huge upgrade to one of my most popular tutorials, Rigids II – Structure Destruction! In this lesson we’re going to procedurally model a building that takes advantage of geometry instancing in order to create a super memory efficient and detailed rigid body simulation that is still art directable! This beautiful concrete and glass building will be held together with a custom constraint system, and then blown up over and over again when we run a bunch of simulations using Houdini’s new Procedural Dependency Graph (or PDG) workflow. These “wedges” will use TOPs nodes to run sims at the same time, render previews, burn in text, and even create final movies on disk that we can use to make decisions about our sim settings. Once we converge on a simulation that we like, we’ll shade, light, and render it in Mantra – but also as a bonus, I’ll show you how to optimally import our result into Solaris as well, using LOPs to bring our still instanced-enabled geometry over to USD so we can render our building collapse in Karma. There’s a lot to learn and love in this new update, and I hope you have fun exploring all the new ways making detailed destruction in Houdini is better than ever!

Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: Rise of Skywalker, Star Wars: The Last Jedi, Aquaman, Star Wars: Rogue One). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space.

Released on: 06/17/2020

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