
欢迎学习Houdini崩解特效制作流程视频教程,在本课的负责人中,我们将使用大量不同的技术构建一套可以很好而详细地崩解的设置,这将是我为几何学和几何学设计的技术的第一部分。刚体模拟经过大量不同的测试,我终于找到了一种有效且优化的生产方式。
我们还将看到如何通过使用聚类来获得酷炫的图案,以及如何以一种艺术上可直接使用的方式来应用它们。
我们将制作自己的求解器来触发效果,并使用一些示例场景来更好地了解该过程。
我们将逐步进行从头开始到最终渲染的过程,其中将经历自定义碰撞,粒子,速度场和位移。
与随附的文件,以便更好地学习。
Total Duration: 3h 56m 44s
Course Description
Welcome to The disintegration Effect I The Head
in this lesson we’re gonna build a setup to have a nice and detailed disintegration by using a large panel of different techniques
it will be the first part of a technique that I’ve designed for geometries and rigid bodies simulations
After a lot of different test, I finally found an efficent and optimised way to use in production.
we will see as well how to get cool patterns by using clusters and how to apply them in an art directable way.
we ‘re gonna make our own solver to trigger the effect and use some exemple scene to have a good understanding about the process.
And we will go step by step from scratch to the final renders going through custom collisions, particles, velocity field and displacement.
with included files for better learning.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/11101.html