
L-systems 提供了一种很好的程序建模几何方法,有了这些技能,您将能够创建各种各样的复杂对象。如果您曾经想从头开始创建树叶、复杂的分形几何图形或基于样条的模型,那么 L-systems 为您提供了一种程序化的方法。与许多其他教程不同,本课程旨在以易于理解、技术性和艺术性的方式解决该主题。
除了 L 系统之外,您还将了解有关实例化以及如何使用 Houdini 高效工作的更多信息。我们将使用 Mantra 和 Redshift 渲染出数百万个多边形,同时尽可能优化渲染时间。这些优化适用于各种 3D 主题。大规模环境创建、破坏、人群和实时渲染引擎都是将从本课程中受益的其他 3D 主题的示例。
Duration 3h 35m Project Files Included MP4
Title: CGCircuit – L-Systems & Instancing
Info:
Level: From Intermediate to Advanced
Tools used: Houdini
Course Description:
L-systems offer a great way of procedurally modeling geometry, and with these skills, you’ll be able to create a wide variety of complex objects. If you’ve ever wanted to create foliage, complex fractal geometry, or spline-based models from scratch, then L-systems offers you a procedural way of doing so. Unlike many other tutorials, this course aims to address the topic in an easy-to-follow, technical, and artistic way.
In addition to L-systems, you’ll learn more about instancing and how to work efficiently with Houdini. We’ll be rendering out millions of polygons with both Mantra and Redshift while aiming to optimize render times as much as possible. These optimizations are applicable across a wide variety of 3D topics. Large scale environment creation, destruction, crowds, and real-time render engines are all examples of other 3D topics which will benefit from this course.
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