
Applied Houdini Particles II – Velocity Fields 将教您使用速度场制作令人惊叹的粒子效果所需的一切!我们将在本课程中创建两种不同的效果,一种基于动态 Pyro 模拟,另一种使用卷曲噪声来清洗表面周围的粒子。模拟后,我们将根据模拟程序本身的数据对粒子进行着色、整形和照明,从而使粒子走得更远。您将立即制作具有专业外观的高级粒子模拟!
Applied Houdini 是由 Steven Knipping (vimeo.com/161576184) 创建的以生产质量为导向的系列,他目前是 Lucasfilm 工业光魔(星球大战:最后的绝地武士,侠盗一号:星球大战)的高级刚体破坏 / FX 技术总监故事,星球大战:原力觉醒)。受益于经过生产验证的工作流程,同时深入了解事情的运作方式。最重要的是——每个视频都塞满了实际信息和脚注,而不是无端的谈话和死角!
Duration 2h 28m MP4
Title: CGCircuit – Applied Houdini – Particles II
Info:
Applied Houdini Particles II – Velocity Fields will teach you everything you need to know to make stunning particle effects with velocity fields! We will create two different effects in this course, one based off of a dynamic Pyro sim, and one using curl noise to wash particles around a surface. After simulating, we’ll take our particles even farther by shading, shaping, and lighting them based on data derived from the sims themselves. You’ll be making professional looking advanced particle sims in no time!
Applied Houdini is a production quality oriented series created by Steven Knipping(vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/25315.html