
使用 Houdini 和 Photoshop 在虚幻引擎中创建令人印象深刻的溶解角色 VFX 序列。这个由首席视觉特效艺术家 Antonio Cappiello 主持的 2 小时研讨会非常适合想要学习程序低多边形建模技术、创建 RBD 模拟以及将活动书打包到 Houdini 中的精灵表中的初级和中级实时视觉特效艺术家。那些想要超越基本 Niagara 粒子系统功能的人也会发现这是一个有用的指南。
本分步研讨会简要介绍了 Photoshop 中的逐帧动画,展示了如何使用时间轴、套索工具以及如何将滤镜和效果应用到纹理。您将看到如何在 Houdini 中对资源进行建模和分解,并学习如何将它们导入虚幻引擎并将它们放置在关卡中。 Antonio 揭示了他在 Unreal 中创建材质的过程,并教授如何创建环境 Niagara 粒子系统。他还演示了如何创建溶解材质以及如何使用 Photoshop 绘制动画烟雾。
研讨会的最后阶段展示了如何将翻页书导入虚幻引擎并创建材质和发射器,然后再创建最终关卡序列以及放置材质参数和粒子系统并为其设置动画。作为最后一步,您将发现最终的调整,并了解如何添加有效的相机抖动和颗粒效果。
具备 Houdini、Photoshop 和虚幻引擎基础知识者优先;但是,本教程旨在展示基本的快捷方式和功能,以便您可以遵循研讨会的每一步。研讨会中展示的所有 Antonio 的 Houdini、Photoshop 和 Unreal 文件均作为可下载文件包含在本研讨会中。
Duration: 2h 15m | Language: English | MKV | Video: H264 1920×1080 | Audio: AAC 48000Hz 2ch | Size: 1.45 GB
Create an impressive dissolving character VFX sequence in Unreal Engine using Houdini and Photoshop. This 2-hour workshop by Principal VFX Artist Antonio Cappiello is ideal for beginner and mid-level real-time VFX artists who want to learn procedural low-poly modeling techniques, create RBD simulations, and pack flipbooks into a sprite sheet in Houdini. Those who want to go beyond basic Niagara particle systems functions will also find this a useful guide.
This step-by-step workshop offers a brief look at frame-by-frame animation in Photoshop, showing how to work with the Timeline, the Lasso tool, and how to apply filters and effects to the texture. You’ll see how to model and fracture assets in Houdini and learn how to import them into Unreal Engine and place them in a level. Antonio reveals his process for creating materials in Unreal and teaches how to create environment Niagara particle systems. He also demonstrates how to create dissolving materials and how to paint animated smoke using Photoshop.
The final stage of the workshop reveals how to import flipbooks into Unreal Engine and create materials and emitters before creating the final level sequence and placing and animating the material parameters and particle systems. As the last step, you’ll discover the final tweaks and see how to add an effective camera shake and grain effect.
Basic knowledge of Houdini, Photoshop, and Unreal Engine is ideal; however, the tutorial is designed to show basic shortcuts and functions so you can follow along with every step of the workshop. All of Antonio’s Houdini, Photoshop, and Unreal files shown in the workshop are included as downloadable files with this workshop.
SOFTWARE USED
Unreal, Houdini, Photoshop
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