FXPHD – HOU140 – Houdini FX Tool Building Foundation

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此入门级产品旨在让您打下工具构建基础的坚实基础,展示如何创建复杂的 Houdini 文件,以便在管道中以最少的工作量运行数十甚至数百个镜头。本课程主要关注名为 OTL 的 Houdini 概念,这是一种从其他节点构建我们自己的节点的方法。为此,本课程首先创建一个对象级节点,该节点可自动从任意相机生成发射地理。

我们将展示如何为用户提供钩子,以便他们可以自定义设置的各个部分,如何创建自定义视口句柄,以及如何通过发现低效并修复它们来改进设置。我们将使用 Python 通过 OTL 的 HDAModule 在深层控制 Houdini,并研究如何利用各种特殊命名的脚本来进一步自定义 Houdini 如何处理我们的新节点类型。

当您在第二天早上为每个人准备好引人注目的第一个版本时,没有什么比被给予几十个镜头并看着您的领导睁大眼睛更像的了。在本课程结束时,您将能够很好地创建可以让您做到这一点的各种设置。

Robert Thomas 在德克萨斯大学达拉斯分校学习视觉效果,在那里他学习了两个学期的 Houdini 并坠入爱河。在 Side Effects 实习期间,他对 Houdini 和特效工作的热情高涨,6 个月后,他在 Digital Domain 找到了他梦寐以求的工作,参与 2012 年的 Roland Emmerich 电影。在 Digital Domain 的 10 多年里,Robby 被吸引到以下任务中:他可以为其他艺术家构建 Houdini 设置,并支持这些艺术家,解决一路上的任何技术问题。

FXPHD – HOU140 – Houdini FX Tool Building Foundation

MP4 1920×1080 | Total time: 4h 43m | ENG | Project Files Included

This introductory level offering aims to get you started with a solid base of the foundations of tool building, showing how to create a complex Houdini file so that it can be run in dozens or even hundreds of shots with minimal effort in a pipeline. The course is primarily focused on a Houdini concept called OTLs, which is a way to build our own nodes out of other nodes. To that end, the course starts by making an object-level node that automatically generates emission geo from any arbitrary camera.

We’ll show how to provide hooks to users so that they can customize parts of the setup, how to create custom viewport handles, and how to improve the setup by finding inefficiencies and fixing them. We’ll use Python to control Houdini on a deep level with the OTL’s HDAModule, as well as looking at how to leverage various specially named scripts to further customize how Houdini treats our new node types.

There’s nothing quite like being given several dozen shots to do and watching your lead’s eyes widen when you have a compelling first version ready for each of them by the next morning. By the end of this course, you’ll be well on your way to creating the kinds of setups that let you do just that.

Robert Thomas studied visual effects at the University of Texas, Dallas, where he took two semesters of Houdini and fell in love. His passion for Houdini and effects work blossomed during an internship with Side Effects, and 6 months later he landed his dream job at Digital Domain working on the Roland Emmerich film 2012. During his 10+ years at Digital Domain, Robby was attracted to tasks where he could build Houdini setups for other artists, and support those artists, solving any technical issues along the way.

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