
在本系列中,我们将使用 Houdini 16 创建从飞机上升起的耀斑。主要是,我们将专注于火焰效果。我们还将深入介绍 Houdini 聚类,这对我们有很大帮助,尤其是在这个场景中。首先,我们将带入我们的飞机模型,我们将快速制作动画,我们将创建并应用我们的源,然后,最后,我们将创建我们美丽的火焰效果。在开始之前,做一些快速的研究和研发,并清楚地了解你想要创造什么,这样随着你的跟进,你的最终效果将是你自己的创造。把你在这里学到的东西放在上面,然后起飞!
章节:
01:导入和动画几何体,Houdini Pyro 概述
02:创建 Pyro 源和 Pro Solver
03:制作集群
04:Sim 调整、着色器和渲染
Duration 1h 13m Project Files Included MP4
Title: cmiVFX – Houdini Pyro Cluster Simulations
Info:
Welcome. In this series, we’ll use Houdini 16 to create a rising flare coming off an airplane. Mainly, we’ll concentrate on the pyro effect. We’ll also deeply cover Houdini clustering, which will help us a lot, especially in this scene. First, we’ll bring our airplane model in, we’ll animate quickly, we’ll create and apply our source, and then, finally, we’ll create our beautiful pyro effect. Before you start, do some quick research and R&D and gain a clear idea of what you want to create, so that as you follow along your final effect will be your own creation. Take what you learn here and build onto it, and take off!
Chapters:
01: Import & Animation Geometry, Overview of Houdini Pyro
02: Creating Pyro Source and Pro Solver
03: Making Clusters
04: Sim Adjustments, Shaders and Rendering
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/25279.html