
在这些教程系列中,我们将在 Houdini 中创建程序化湖屋,从生成主要轮廓到创建最终着色器和放置布景。
第 5 卷 – 第 4 章(最终)
在本系列的最后一卷中,我们将重点关注三个主要主题,它们使我们的建筑物具有弯曲的外观以赋予其额外的特征,使用分层木材创建程序码头并为我们的建筑物着色。我们将学习如何使用满足我们目标的约束对生成的几何体进行变形,并生成完全程序化的桥墩几何体。我们将使用 Houdini Material Builder 网络创建我们的自定义材质,我们将在其中考虑我们的程序网络的参数以及我们将涉及渲染的主题,为此我们将使用 Mantra。
Gumroad – Houdini Procedural Lake Houses Volume 5
Info:
In these tutorial series, we will be creating procedural lake houses in Houdini all the way from generating the main silhouette to creating the final shaders and placing set dressing.
Volume 5 – Chapter 4 (Final)
In the last Volume of the series, we will focus on three main topics, which are giving our building a crooked look to give it additional character, creating a procedural pier with layered wood and shading our building. We will learn how to deform the generated geometry with the constraints that satisfy our goals and produce a fully procedural pier geometry. We will create our custom materials with Houdini Material Builder network, where we will take into account the parameters of our procedural network as well as we will touch on the subject of rendering, for which we will be using Mantra.
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