在本教程中,我们将深入讨论 Houdini 内部的火和火焰。
我们将首先为我们的热解求解器创建形状和源。我们将讨论使用和动画源的技术。创建源后,我们将在模拟中创建集群,因此我们的模拟将比仅创建一个大网格快得多。
创建集群后,我们将切换到pyro,我们将从头开始创建pyro,并使用设置来获得一些漂亮、酷炫的效果。在模拟高分辨率模拟后,我们将使用着色器来获得漂亮的火焰效果。然后我们将返回并查看需要进行哪些更改才能进行最终渲染。
然后,我将向您展示如何将您的渲染提交给 Fox Renderfarm,这是一个非常快速的渲染和模拟农场。
在那之后,我将向您展示一些可以在 Houdini 内部完成的快速合成和色彩校正,但我还将告诉您如何从那里进一步发展并使您的效果看起来更好。
我希望本教程能帮助您了解 Houdini 内部的火焰和火焰。让我们开始吧!
章节:
01:集群
创建集群以使我们的模拟运行得更快。
02:Pyro 网络
我们将构建一个pyro 网络并调整值和参数以获得漂亮的形状。
03:渲染
我们将我们的模拟提交到云渲染。
04:阴影和颜色校正我们的渲染
Duration 1h 11m MP4
In this tutorial we will talk deeply about fire and flames inside of Houdini.
We’re going to start by creating the shape and source to our pyro solver. We’re going to discuss techniques for using and animating our source. After creating our source, we’re going to create clusters into our simulation so our simulation will be much faster than just creating one big grid.
After creating our clusters, we’re going to switch into the pyro and we’re going to create the pyro from scratch and play with settings to get some nice, cool looking effects. After simulating a high-res simulation, we’re going to play with the shaders to get a nice fire effect. Then we’re going to go back and see what changes need to be done in order to make our final rendering.
Then, I’m going to show you how to submit your render to Fox Renderfarm, which is a really fast rendering and simulation farm.
After that, I’m going to show you some quick compositing and color correction that can be done inside of Houdini, but I’m also going to tell you how you can take it further from there and make your effect look even better.
I hope this tutorial will help you understand flames and fire inside of Houdini. Let’s get started!
Chapters:
01: Clusters
Creating clusters to make our simulation go faster.
02: Pyro Network
We will build a pyro network and tweak values and parameters to get a nice shape.
03: Rendering
We will submit our simulation to cloud rendering.
04: Shading and color correcting our render
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/25283.html
