FXPHD – VFX306 Advanced VFX The Desert Sandstorm

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在这个沙漠沙尘暴课程中,利亚姆怀特豪斯将带您了解最新版本的Houdini FX 15和Nuke X,以了解如何从头到尾创造出逼真的高品质沙尘暴。该课程包括创建您自己的高分辨率流体缓存的课程文件,以及与所有课程一起学习的 Houdini 和 Nuke 文件(仅限高级会员)。

Liam Whitehouse 是一名 VFX 多面手,在 3D VFX 软件方面拥有 15 年的经验,专门从事 FX 模拟和照明真实感图像。之前在 ILM 和 Animal Logic 工作,他一直在教授 fxphd 课程并在格里菲斯大学电影学院担任讲师。他的经验涵盖 3D 内容创建、渲染技术、VR 和合成工具的许多方面。

课程纲要

用于在 Houdini 中启动大规模高细节 FX 模拟的

第1课 Previs 和布局。如何布局镜头并为最终的高分辨率模拟 FX 遮挡动画。

第2课 Houdini Pyro FX 发射器对象和噪声设置。

第3课 如何设置 Houdini Pyro FX 流体属性来控制流体的运动。

第4课 如何添加噪音风效果以使用 Vops 和 Dops 将沙尘暴流体模拟吹向相机。

第 5 课 如何通过在 Houdini 场景中布置 3d 缓存,将多个具有变化的缓存模拟分层,以及如何对沙尘暴的形状、颜色、对比度和运动进行艺术指导。

第6课 Mantra 渲染引擎以及如何在 Houdini 中为沙尘暴序列设置照明。

第7课 如何为沙尘暴 VFX 设置 AOV 渲染通道,以及为 Nuke X 准备的立体草图和最终渲染的所有渲染设置。

CLASS 8 如何在 Nuke X 中导入和合成在 Mantra 中创建的渲染通道。课程将涵盖颜色分级和多层 AOV 合成。

CLASS 9 Director 反馈以及如何更新在 Houdini 中第一次通过审查提交中创建的模拟和地址审查说明。

第10课 缓存模拟更新后,如何更新 FX 的照明反馈注释,以及如何在 Houdini 中重新定位灯光并在 Nuke X 中重新调整合成设置以解决审查注释中的照明调整问题。

10 Classes Project Files Included MP4

Title: FXPHD – VFX306 Advanced VFX The Desert Sandstorm

Info:
In this desert sandstorm course, Liam Whitehouse will take you through the latest release of Houdini FX 15 and Nuke X to learn how to create a photoreal high quality dust storm from beginning to end. The course includes lesson files to create your own high resolution fluid caches, as well as Houdini and Nuke files to follow along with all classes (premium membership only).

Liam Whitehouse is a VFX generalist with 15 years experience in 3D VFX software, specializing in FX simulations and Lighting photoreal imagery. Previously working at ILM and Animal Logic, he has been teaching fxphd courses as well as working as a lecturer at Griffith University Film School. His experience covers many aspects of 3D content creation, rendering technology, VR, and compositing tools.
course syllabus

CLASS 1
Previs and layout for starting a large scale high detail FX simulation in Houdini. How to layout the shot and block out the animation for the final high resolution simulation FX.
CLASS 2
Houdini Pyro FX emitter objects and noise settings .
CLASS 3
How to setup Houdini Pyro FX fluid properties to control the movement of fluids.
CLASS 4
How to add a noise wind effects to blow the dust storm fluid simulation towards the camera using Vops and Dops.
CLASS 5
How to layer up multiple cached simulations which have variations and how to Art Direct the dust storm shape, colour, contrast and movement, by laying out the 3d caches in your Houdini Scene.
CLASS 6
Mantra Render Engine and how to setup lighting in Houdini for the dust storm sequence.
CLASS 7
How to setup AOV render passes for the dust storm VFX, and all the render settings for draft and final renders in stereo ready for Nuke X.
CLASS 8
How to import and composite render passes created in Mantra in Nuke X . Lesson will cover colour grading, and multilayer AOV compositing.
CLASS 9
Director feedback and how to update the simulations created in the 1st pass review submission in Houdini and address review notes.
CLASS 10
Once the simulation updates are cached, how to update the lighting feedback notes for FX, and how to re-position the lights in Houdini and re-adjust the comp setup in Nuke X to address lighting adjustments in review notes.

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