
您将学到什么
通过所有着色器类型和设计的实际演示学习创建材质
要求
对 Unreal 的基本了解会有所帮助
了解一般纹理(并非特定于 UE4)也将很有用
描述
在本系列中,我将带您设置大量不同的材质,教您如何使用虚幻 4 材质系统以实用的方式。我们将从一些关于如何使用材质 UI、PBR 工作流程以及系统插件(例如图层和材质功能)的理论开始。然后我们将进入实际演示,为每个视频创建新材料,以涵盖尽可能多的不同元素和设计。
在整个系列中,我们将看到
不透明
半透明
蒙面
灯光功能
延期贴花
我们不会在本系列中探索 UI、后期处理、体积或皮肤着色器,因为它们属于更高级的类别
本课程适用
于希望学习如何使用虚幻材质系统的初级到中级开发人员
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.41 GB | Duration: 3h 52m
A Practical series where we make all manner of material designs
What you’ll learn
Learn to create material through practical demonstrations of all shader types and designs
Requirements
A Basic understanding of Unreal will be helpful
A Understanding of texturing in general (not specific to UE4) will also be useful
Description
In this series I will be taking you with the setup of a large number of different materials to teach you how to utilise the Unreal 4 material system in a practical way. We will start with some theory on how to use the material UI, the PBR workflow, and addons to the system such as layers and material functions. Then we will move into practical demonstrations, creating new materials each video to cover as many different elements and designs as we can.
Across the series we will look at
Opaque
Translucent
Masked
Light Functions
Deferred Decals
We will not be exploring UI, Post Process, Volume or Skin shaders in this series as those fall into a more advanced category
Who this course is for
Beginner to Intermediate developers looking to learn how to use the Unreal material system
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/24858.html