
了解从建模阶段一直到在虚幻引擎中导入和设置材质的游戏资产工作流程。
本课程将介绍为纹理准备好 3D 模型所需的所有步骤,包括但不限于遮挡、低多边形和高多边形、UV 展开、设置锐化边缘(或平滑组)等。
从那里开始,还显示了在 Adobe Substance Painter 中开始的整个导入过程,包括一些设置,您可以使用这些设置为您的模型获得非常重要的干净烘焙。
显示了一些纹理技巧,并提到了您应该在游戏资产中实现什么样的细节。从那里我展示了如何导出所有需要的纹理(包括用于优化的打包纹理)并将其引入虚幻引擎以进行引擎内实现。
所有视频都包含书面版本,因此您可以选择阅读每个部分或观看视频以直观地表示完成游戏资产所需的内容。还包括项目文件,因此您可以专注于工作流程的特定部分。
Duration 55m Project Files Included MP4
Game Asset Workflow (Blender, Substance Painter, Unreal)
Info:
Game Asset Workflow (Blender, Substance Painter, Unreal)
A straightforward game art workflow that you can depend on
What you’ll learn
Learn the asset creation workflow from blockout to engine implementation
UV Unwrap quickly using my sharpening/UVing workflow in Blender
Create super clean highpoly bakes using all of the tricks involved in the course
Form a seamless export process from Substance Painter to Unreal Engine (UE5 works as well!)
Create an easy to use master material in Unreal Engine for all of your textured props
Requirements
A Desktop PC or Mac with the necessary specifications to run Unreal Engine 4/5
Unreal Engine 5 downloaded and installed
Blender (or your modelling software of choice)
Adobe Substance Painter (any version)
Recommended: Shotpacker (or any UV packing addon), PureRef (free)
Description
Learn the game asset workflow from the modelling stages all the way to importing and setting up a material in Unreal Engine.
This course goes through all of the steps needed to have a 3D model ready for texturing- including but not limited to blockout, lowpoly and highpoly, UV unwrapping, setting up sharpened edges (or smoothing groups), and more.
From there the entire import process to get started in Adobe Substance Painter is also shown, including some settings you can use to get a really crucial clean bake for your model.
Some texturing tricks are shown and mentions of what kind of details you should look to implement in your game asset. From there I show how to export all of the needed textures (including a packed texture for optimization) and bring it into Unreal Engine for in-engine implementation.
Written versions are included with all of the videos so you can choose to either read each part or watch the video to get a visual representation of what’s needed to complete a game asset. Project files are also included so you can focus on specific parts of a workflow.
If you have any questions you can message me or email me at crimsonstreamer@gmail.com!
Who this course is for:
Beginner/Intermediate game artists that already have modelling fundamentals but are looking for a clean workflow or tricks to speed up their workflow
Other game developers can also find value in this course, however I don’t cover how to 3D model in general, more so the workflow for creating a game asset
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/41016.html