
了解虚幻引擎内部的酷材料背后的东西,深入了解你的数学
您将学到什么
创建您将在职业生涯中使用的真实材料示例
不仅在虚幻引擎中创建很酷的材料,而且要了解它们
学习制作材料时的技术和正确的思维方式
要求
您应该拥有一台能够运行的计算机虚幻引擎
推荐的虚幻引擎版本是4.25,但是系列教程可以在以前的版本中工作
对材质编辑器有很基本的水平,我们不会看到快捷键之类的超基础主题
说明
本课程的目的不是向您展示如何在虚幻引擎中创建很酷的材质,而是了解它们,您将了解为什么需要乘以或除以某些数字以及这些操作的实时含义是什么。
了解材料
本课程分为几种材料,一种比另一种更难,重要的是您以线性方式观看它们,因为第一部分中公开的主题将在接下来的部分中使用
下载项目空文件以跟随本课程
本课程包含一个 .zip 文件,可以解压以供您学习,重要的是我们将使用的版本是 4.25,本课程中公开的数学和逻辑可以在旧版本的 UE 中使用,但资产不兼容。
本课程将涵盖
创建土壤材料,我们将在其中看到以下教程真正需要的基本数学概念
创建一条动画鱼,我们将在为一条鱼做一个很酷的动画的同时了解三角函数
创建卡通着色器,我们将深入了解什么是延迟渲染以及如何在材质编辑器中创建自定义的廉价光模型
创建绘图效果,作为对卡通着色器的补充,我们将使用轮廓创建一个很酷的后期处理效果,我们将了解在图像处理中使用的各种概念
创建径向模糊,在最后一个教程中,我们将使用 HLSL 代码,因为这是存档如此复杂效果的唯一方法!
这门课程适合谁
想要了解一般虚幻引擎的人
那些想了解他们在材料图中所做的操作的人
本课程适用于
任何想要了解更多材料知识的虚幻引擎爱好者
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.41 GB | Duration: 5h 18m
Learn what is behind of cool materials looking inside unreal engine, understand deeply your maths
What you’ll learn
Create real life examples of materials that your will use during your career
Not only create cool materials in unreal engine, but understand them
Learn the techniques and the right mind set when making materials
Requirements
You should have a computer capable of running Unreal Engine
The recommended version of unreal engine is 4.25, but the tutorial series can work in previous versions
Have a very basic level about the material editor, we will not see shortcuts or such super basic topics
Description
The intention of this course is not to show you how to create cool materials inside unreal engine, but understand them, you will understand why you need to multiply or divide certain numbers and what are the implications of those operations in real time.
Understanding materials
The course is divided in several materials one more difficult than the another, it is important that you watch them in a linear fashion since the topics exposed in the first ones will be used in the next parts
Download project empty files to follow along with this course
This course includes a .zip file which can be extracted for you to follow along, it is important to mention the version we will be using is 4.25, the maths and logic exposed in this course can be used in old versions of UE but the assets are not compatible.
This course will cover
Creating a soil material, where we will see basic math concept that are really necessary for the following tutorials
Creating an animated fish, we will understand trigonometric functions while we do a cool animation for a fish
Creating a toon shader, we will see in deep what is deferred rendering and how to create a custom cheap light model inside the material editor
Creating a drawing effect, as complement for the toon shader we will create a cool post proccess effect using outlines, we will understand various concepts that are use inside image processeing
Creating a radial blur, for this last tutorial we will use HLSL code, since is the only way to archive such a complex effect!
Who is this course for
People who wants to learn about unreal engine in general
Those who want to understand the operations they are doing inside a material graph
Who this course is for
Any enthusiast of unreal engine who wants to learn more about materials
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/24854.html