
结合使用 Photoshop 中的纹理创建和 UE4 的材质编辑器,在 UE4 中创建烟雾和灰尘效果的完整过程。从在 Photoshop、Zbrush 和 Maya 中结合照片处理、建模和绘画创建网格和纹理开始。然后在 UE4 中设置主材质和粒子系统。通过将它们与灵活的材料实例组装在一起以动态改变外观来完成。
技能等级
中级,您应该熟悉 Maya、Photoshop 和 Unreal Engine 4 的基本菜单和工作流程
内容
– 60 分钟步行,涵盖整个粒子效果创建。
– 1080 分辨率
– 低分辨率静态网格
– 烟雾/灰尘粒子纹理 –
包含主材质、材质实例和粒子系统的 UE4 项目内容
Tyler Smith | Duration: 1:05 h | Video: H264 1280×720 | Audio: AAC 44,1 kHz 2ch | 1,27 GB | Language: English
A full run through of creating smoke and dust effects in UE4 using a combination of texture creation in Photoshop and UE4’s material editor. Starting with creating meshes and textures in Photoshop, Zbrush and Maya using a combination of photo bashing, modeling, and painting. Then setting up master materials and particle systems in UE4. Finishing by assembling it all together with flexible material instances for changing the look on the fly.
Skill Level
Intermediate Level, you should be familiar with the basic menus and workflows with Maya, Photoshop, and Unreal Engine 4
Contents
– 60 minute walk through covering the entire particle effect creation.
– 1080 Resolution
– Low res Static meshes
– Smoke/Dust Particle textures
-Content for UE4 project containing master materials, material instances, and particle systems

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