
我们将从Zbrush开始,通过掌握Zmodeler进行硬表面建模!我们将基于 Ben Mauro 的 2d 设计对 SF 手榴弹进行建模!
我将向您展示我在 Zbrush 中进行重新拓扑的工作流程,我们将利用布尔值和多边形的强大功能,所有这些都创建了一个我们将带入 Substance Painter 的特殊模型!如果您从未使用过 Substance Painter,我会为您介绍 – 介绍 Substance Painter 部分!
我们将在 Substance Painter 中制作复杂的纹理和材料,最后在 Substance Painter 中渲染所有内容,将其导出到 Photoshop 以创建我们最终的英雄镜头,只需少量 CC!
但我们不会就此止步!完成后,我们将返回到 Zbrush 将我们的造型尽可能减少到最低的多边形数量!一旦我们制作了低多边形模型,我们将把它带回 Substance Painter,从我们之前的雕刻中转移我们的表面和纹理材料!我们现在如何准备一个游戏低多边形模型!
我们将把它带入 Marmoset Toolbag!如果您以前从未使用过它,不用担心,我将介绍 Marmoset,并在我们重新创建我们的 Substance 材质并创建现在在 Marmoset 中实时渲染的令人敬畏的场景时,一步一步地引导您!我们使用 Marmoset 的 Artstation 导出功能在 Artstation 上发布我们的模型,这样您就可以向世界展示您的创作以全 3D 效果!
Learn Zbrush Hard Surface modeling, Substance Painter, Marmoset Toolbag and so much more!
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 44 lectures (11h 43m) | Size: 10.7 GB
What you’ll learn:
Zbrush-Substance-Marmoset! Students will learn polymodeling and retopology in Zbrush! They will learn basics of Substance Painter, how to import a sculpt in Substance Painter and transfer high poly details to low
Requirements
have Zbrush installed as well as Substance Painter and if you can Marmoset Toolbag!
Description
Guiding you on this journey is an award winning digital sculptor, Art Academy professor and a studio head with over 15 years of industry experience!
ZBRUSH-SUBSTANCE PAINTER-MARMOSET TOOLBAG
No prior knowledge of Substance needed!
We will start in Zbrush, doing Hard Surface modeling by mastering Zmodeler! We will model a SF Grenade based on 2d design by Ben Mauro!
I will show you my workflow for doing retopology in Zbrush, we will leverage the power of booleans and polygorups, all to create an exceptional model that we will bring into Substance Painter! If you never used Substance Painter, i got you covered- with an Introduction to Substance Painter section!
We will make complex textures and materials in Substance Painter and in the end render it all within Substance Painter, export it to Photoshop to create our final hero shot with just minor CC!
BUT we will not stop there! Once that is done we will go back into Zbrush to take our sculpt to the lowest poly count possible! Once we make the low poly model, we will bring it back into Substance Painter, transfer our surface and texture material from our previous sculpt! We now how a game ready low poly model!
We will take this into Marmoset Toolbag! If you never used it before, no worries, i make an introduction to Marmoset and take you step by step as we recreate our Substance materials and create an awesome scene that is now real time rendered in Marmoset! We use the Artstation export withing Marmoset to publish our model on Artstation so you can show the world your creation in full 3d glory!
Who this course is for
Beginner, Intermediate! All those who want to learn how to do polymodeling in Zbrush, create game ready assets, discover new workflows and get introduced to the power of Substance painter!

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