
所以你到处都看到 Metahumans 并想加入其中,但不知道从哪里开始?好吧,我想我只是为你制作了这门课程。在 1 小时的时间里,我将教您开始使用 Metahumans 在虚幻引擎 4 中创建电影所需的知识。有关硬件要求和课程大纲,请参见下文。请仔细阅读。
推荐要求:以下规格是 Epic Games 为 Metahuman 推荐的规格。在购买本课程之前,一定要先尝试看看是否可以运行虚幻引擎。
-Metahuman Creator App 仍处于测试阶段,需要请求访问。
-安装了虚幻引擎 4.26.1 或更高版本
– 虚幻引擎4基础知识
-带有真深度摄像头的 IOS 设备,用于 livelink 面部应用程序(检查计算机上的防火墙以确保它没有阻止 IOS 设备)
-Windows 10, build 1902 或更高版本,支持 DirectX 12
– 具有光线追踪功能的 NVIDIA 显卡
– 奖励讲座需要 Reallusion Character Creator 3(可选)
按部分划分的课程大纲。
第 1 部分:*需要向 Epic 请求访问 Metahuman Creator 应用程序*
Metahuman Creator 应用程序概述
第2部分:
下载/安装 Quixel Bridge 和 Megascan 插件(Epic Games 帐户免费)
在 Bridge 中选择一个预制的 Metahuman 角色
创建一个新项目
下载/安装 Rural Australia Environment(自 2021 年 4 月 24 日起免费)
更改 defaultengine.ini
下载/导入 Megascan 资产
修复纹理流过大错误
第 3 部分:
强制细节级别
从 Epic Marketplace 下载免费动画包
从动画包设置骨架
在场景中导入预制的 Metahuman 角色
改变 Metahuman 的细节水平
设置 Metahuman 的骨架以重定向到下载的动画
第 4 部分:
将下载的动画重定向到 Metahuman 角色
创建电影音序器
将 Metahuman 添加到音序器
在音序器中使用重定位动画到 Metahuman
设置 livelink face app 以使用 IOS 设备捕获 metahuman 的面部动画(从 ios 商店免费)
使用 livelink faceapp 录制面部动画
导入动作捕捉动画(fbx 包含在项目文件中)
为重新定位设置运动捕捉骨架
设置 Metahuman 骨架以重新定位到动作捕捉动画
将动作捕捉日期重新定位到 Metahuman 角色
结合来自 livelink 面部应用程序的面部捕捉和身体动作捕捉动画
关闭自动曝光
创建/设置基本灯
创建/设置基本相机
第 5 部分:
精细照明
更多相机设置
开启运动模糊
使用控制装置修复面部捕捉
将音频添加到音序器
使用电影渲染队列导出电影
第 6 部分(可选,需要 Reallusion Character Creator 3 和 Epic Marketplace 的付费动画)
使用 Character Creator 3 Clothings 与 Metahuman
修复额外的颈部网格问题(感谢 realtimemayhem 的提示)
将付费动画重新定位到新装扮的超人角色
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.41 GB | Duration: 1h 16m
What you’ll learn
How to create CG animation inside Unreal Engine 4
Unreal Engine 4 Metahuman
Create a movie in unreal engine 4 using metahuman
Metahuman Creator
Requirements
Recommended Requirements: The specs below are what is recommended by Epic Games for Metahuman. Definitely try to see if you can run Unreal Engine first before purchasing this course.
Metahuman Creator App is still in beta phase and need to request to access.
IOS Device with Truedepth Camera for livelink face app (check firewall on computer to make sure its not blocking IOS device)
Windows 10, build 1902 or later, that supports DirectX 12
A ray-tracing-capable NVIDIA graphics card
Unreal Engine 4.26.1 or later installed.
Description
So you are seeing Metahumans everywhere and want to join in the fun but have no idea where to start? Well I think I made the course just for you. In the span of 1 hour, I will teach you what you need to get started with creating a movie in Unreal Engine 4 using Metahumans. See below for hardware requirements and course outline. Please read carefully.
Recommended Requirements: The specs below are what is recommended by Epic Games for Metahuman. Definitely try to see if you can run Unreal Engine first before purchasing this course.
-Metahuman Creator App is still in beta phase and need to request to access.
-Unreal Engine 4.26.1 or later installed
-Basic knowledge of Unreal Engine 4
-IOS Device with Truedepth Camera for livelink face app (check firewall on computer to make sure its not blocking IOS device)
-Windows 10, build 1902 or later, that supports DirectX 12
-A ray-tracing-capable NVIDIA graphics card
-Bonus Lecture Requires Reallusion Character Creator 3 (Optional)
Course Outline by Parts.
Part 1: *Need to ask Epic for access to the Metahuman Creator App*
Metahuman Creator App Overview
Part 2:
Download/Install Quixel Bridge and Megascan Plugin (FREE with Epic Games Account)
Choosing a premade Metahuman Character in Bridge
Creating a new project
Download/Install Rural Australia Environment (free as of 24 April 2021)
Changing defaultengine.ini
Downloading/Importing Megascan asset
Fix texturestreaming oversize error
Part 3:
Force Level of Detail
Download free animation pack from Epic Marketplace
Setting up skeleton from animation pack
Importing premade Metahuman Character in the scene
Changing level of detail of Metahuman
Setting up the skeleton of the Metahuman for retargeting to downloaded animation
Part 4:
Retarget downloaded animation to Metahuman Character
Creating a movie sequencer
Adding Metahuman to sequencer
Using retarged animation to Metahuman in sequencer
Setting up livelink face app to capture facial animation of metahuman using IOS device (free from ios store)
Recording facial animmation with livelink faceapp
Importing motion capture animation (fbx included in the project files)
Setting up motion capture skeleton for retargeting
Setting up Metahuman skeleton for retargeting to motion capture animation
Retargeting motion capture date to Metahuman character
Combining facial capture from livelink face app and body motion capture animation
Turning off autoexposure
Creating/Setting up Basic lights
Creating/Setting up a Basic camera
Part 5:
Finessing lighting
More camera settings
Turning on motion blur
Fixing facial capture using control rig
Adding audio to sequencer
Exporting movie using movie render queue
Part 6 (Optional and requires Reallusion Character Creator 3 and paid animation from Epic Marketplace)
Use Character Creator 3 Clothes with Metahuman
Fixing extra neck mesh issue (Thanks to realtimemayhem for the tip)
Retargeting paid animation to newly Clothed Metahuman Character
Who this course is for:
Beginner Unreal Engine 4 users
Metahuman Users
Epic Games Metahuman Creator Users
Unreal Engine 5 users
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