
一个深入的视频教程,展示了如何使用 Autodesk Maya、Zbrush 和 Substance Painter 创建风格化的资产/道具。
_非常适合任何努力获得“风格化外观”或希望学习新技能或提高现有技能的人。
_了解创建程式化资产所需的不同流程、工具和技术。
涵盖的主题:
_使用 Autodesk Maya 制作模型
_准备雕刻模型
_导出和导入到 Zbrush
_在Zbrush中雕刻
_导出高多边形
_使用 Maya 的重新拓扑工具重新拓扑
_UV映射模型
_设置平滑组
_Substance Painter 的导出设置
_使用 Substance Painter 进行纹理处理
_使用的每个软件的工具和键盘快捷键
奖金:
_您将获得用于 Substance Painter 的程式化智能材质
_Marmoset Toolbag 场景与最终模型和渲染设置
关于 3DEX:
_拥有近 10 年的 3D 经验
_过去 5 年一直在游戏工作室的视频游戏行业工作
_自 2011 年以来一直在线教授 3D
请注意,本教程不包括如何在预览中看到火焰。
An in-depth video tutorial showing how to create a stylized asset/prop with Autodesk Maya, Zbrush, and Substance Painter.
_Perfect for anyone struggling to get the ‘stylized look’ or those looking to learn new skills or improve their existing skills.
_Learn about the different processes, tools, and techniques required to create a stylized asset.
Topics Covered:
_Making the model using Autodesk Maya
_Preparing the model for sculpting
_Exporting and Importing to Zbrush
_Sculpting in Zbrush
_Exporting the high poly
_Re-topology using Maya’s re-topology tools
_UV mapping the model
_Setting up smoothing groups
_Export settings for Substance Painter
_Texturing with Substance Painter
_Tools and Keyboard shortcuts for each software used
Bonus:
_You get a stylized smart material for use in Substance Painter
_Marmoset Toolbag scene with the final model and Render Settings
About 3DEX:
_Has almost 10 years of experience doing 3D
_Has been working in the video-game industry for game studios for the past 5 years
_Has been teaching 3D online since 2011
Note this tutorial does not cover how to make the flames seen in the previews.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28109.html