Gumroad – Best Guide to Making a Stylized Asset

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一个深入的视频教程,展示了如何使用 Autodesk Maya、Zbrush 和 Substance Painter 创建风格化的资产/道具。

_非常适合任何努力获得“风格化外观”或希望学习新技能或提高现有技能的人。

_了解创建程式化资产所需的不同流程、工具和技术。

涵盖的主题:

_使用 Autodesk Maya 制作模型

_准备雕刻模型

_导出和导入到 Zbrush

_在Zbrush中雕刻

_导出高多边形

_使用 Maya 的重新拓扑工具重新拓扑

_UV映射模型

_设置平滑组

_Substance Painter 的导出设置

_使用 Substance Painter 进行纹理处理

_使用的每个软件的工具和键盘快捷键

奖金:

_您将获得用于 Substance Painter 的程式化智能材质

_Marmoset Toolbag 场景与最终模型和渲染设置

关于 3DEX:

_拥有近 10 年的 3D 经验

_过去 5 年一直在游戏工作室的视频游戏行业工作

_自 2011 年以来一直在线教授 3D

请注意,本教程不包括如何在预览中看到火焰。

Gumroad – Best Guide to Making a Stylized Asset
MP4 1280×720 | Total time: 8h 08m | ENG | Project Files Included | 4.25 GB

An in-depth video tutorial showing how to create a stylized asset/prop with Autodesk Maya, Zbrush, and Substance Painter.

_Perfect for anyone struggling to get the ‘stylized look’ or those looking to learn new skills or improve their existing skills.

_Learn about the different processes, tools, and techniques required to create a stylized asset.

Topics Covered:

_Making the model using Autodesk Maya

_Preparing the model for sculpting

_Exporting and Importing to Zbrush

_Sculpting in Zbrush

_Exporting the high poly

_Re-topology using Maya’s re-topology tools

_UV mapping the model

_Setting up smoothing groups

_Export settings for Substance Painter

_Texturing with Substance Painter

_Tools and Keyboard shortcuts for each software used

Bonus:

_You get a stylized smart material for use in Substance Painter

_Marmoset Toolbag scene with the final model and Render Settings

About 3DEX:

_Has almost 10 years of experience doing 3D

_Has been working in the video-game industry for game studios for the past 5 years

_Has been teaching 3D online since 2011

Note this tutorial does not cover how to make the flames seen in the previews.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28109.html

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