
在本课程中,您将学习使用 3ds Max 的 3D 技能基础知识。包括不同的 3D 建模技术、合成材料和纹理,以及深入的 UV 展开技术。本课程专为初学者到中级用户设计。因此,如果您以前从未使用过 3ds Max,请不要担心,因为本课程开头的课程专为您设计。课程经过精心设计,因此您可以快速而无缝地掌握 3ds Max。
课程概览
您将在本课程中学到很多东西。在这个简短的描述中,要涵盖的内容太多了。有关更多详细信息,您可以查看课程部分。但是,只是为了让您快速了解您将学习的内容。本课程除导论外一共13章。
在第一章中,您将了解 3ds Max 的 UI。您将学习导航视口和利用显示设置的不同方法。在第二章中,您将学习基本的对象操作,例如如何创建对象以及如何修改它们。您还将学习对象选择、对象转换等。在第三章中,我们将重点介绍场景管理。您将学习如何使用“场景浏览器”。然后使用图层、组等。
从第四章开始,我们将重点介绍3D建模。在本章中,您将学习与每种子对象类型相关的多边形建模技术。我们将介绍子对象选择技术。然后我们还将讨论“法线方向”和“背面剔除”等3D建模概念。在本章的最后,我们将有一个项目建模一个名为“Atollo”的台灯产品。
在第五章中,我们将重点介绍精密建模技术。我们将从测量单位的基础开始。学习不同的捕捉功能,然后学习各种对齐对象的工具,等等。本章有3个项目。首先,我们将模拟一个名为“Tamtam”的凳子。然后我们为一个名为“Etna”的边桌产品建模。在最后一个项目中,我们将对另一个名为“Lack”的边桌产品进行建模。
接下来,在第六章中,我们将构建一个名为“Werk”的厨房柜台产品。我们将涵盖从设置引用开始的所有内容。然后建模基架,然后是面板,依此类推。直到我们有一个完成的模型。
在第 7 章中,我们将重点介绍基于样条的建模技术。您将学习基础知识,例如创建、选择和转换样条曲线顶点。然后我们继续学习各种样条编辑技术。之后,您将学习如何将样条曲线转换为 3D 模型。仅本章一共7个项目。首先,您将模拟一个简单的 S 字母徽标。然后在下一个项目模型中使用圆形经典装饰品。然后对可平铺的 3D 图案进行建模。然后,您将对名为“Echasse”的花瓶产品建模。然后您将创建一个皇冠造型对象。在下一个项目中,您将对一个名为“Diana”的台灯产品进行建模。最后,您将创建一个罗马柱。
在第 8 章中,我们将重点介绍细分建模技术,这些技术对于创建类有机物体非常有用。然后学习基于复合的建模技术,它基本上结合现有的 3D 对象来创建新的对象。本章有3个项目。第一个项目是创建一个茶杯模型。然后第二个项目是创建一个洗脸盆。在第三个项目中,您将创建一个名为“Alma”的凳子产品。
第9章是项目章节。在本章中,我们将使用细分、基于复合的建模技术以及我们之前讨论过的其他相关技术来构建一个名为“Papilio Shell”的椅子产品。
从第 10 章开始,我们将把重点从 3d 建模转移到外观开发。在本章中,您将学习渲染的基础知识,以及如何使用物理材质。我们还将介绍环境照明的不同方法。在本章的最后,我们将应用我们学到的知识,将照明和材料添加到我们在前一章中建模的椅子产品中。
在第 11 章中,我们将重点介绍纹理和基本的 UV 映射技术。您将学习不同类型的纹理,从程序纹理、图像纹理、PBR 纹理、Substance 纹理等。在本章结束时,您将进行另一个项目。您将在我们在前一章中建模的厨房餐桌产品上添加材质和 PBR 纹理。
第 12 章重点介绍 UV 展开技术的本质。在学习了提供的工具后,我们将探索不同的方法来展开 3D 对象。从自动法、投影法、剥离接缝法等。在本章中,我们将有 2 个项目。首先是创建一个低聚桶。其次是创建产品包装。
在第 13 章中,我们将进行与外观开发相关的最后一个项目,即创建名为“San Marco”的椅子产品。由于模型的每个部分都不同,我们将使用最适合模型部分的不同 UV 展开技术。这是最终项目的结果。
结果
完成课程后,在 sha Allah 中,您将对如何使用 3ds Max 打下坚实的基础。您将获得大量 3D 建模和外观开发技能。更不用说您将了解许多有关 3D 计算机图形的重要概念。我希望您觉得这门课程有趣且有益。
Duration 15h 30m MP4
3ds Max Fundamentals: 3D Modeling and Look Development
Info:
About this course
Master the art of 3D modeling, creating material, PBR texturing, and UV unwrapping using 3ds Max
Created by – Widhi Muttaqien, S.Kom, MMSI
What you’ll learn
How to use 3ds Max in general
Understand many important computer graphics concepts
Polygonal-based 3D modeling
Spline-based 3D modeling
Subdivision 3D modeling
3D modeling with precision
Look development fundamentals using the Physical material and Arnold renderer
Different texturing methods including Procedural shaders, PBR, and Substance
Different UV mapping techniques including UV Projection and UV Unwrapping
Requirements
Able to operate a Windows computer
Already have 3ds Max installed at least version 2020
A standard mouse with a scroll wheel and middle mouse button
Description
In this online course, you will learn the fundamentals of 3D skills using 3ds Max. Including different techniques of 3D modeling, composing materials and textures, and in-depth UV Unwrapping techniques. This course is designed for beginners to intermediate-level users. So if you have never used 3ds Max before, don’t worry, because the lessons at the beginning of this course are designed just for you. The curriculum is carefully crafted so you can master 3ds Max quickly and yet seamlessly.
The curriculum overview
You will learn a lot of things in this course. There is just too much to cover in this short description. For more detailed information, you can check the curriculum section. But, just to give you a quick overview of what you will learn. There are a total of 13 chapters in this course outside the introduction chapter.
In the first chapter, you will be introduced to 3ds Max’s UI. You will learn different ways to navigate the viewport and utilize the display settings. In the second chapter, you will learn basic object operations such as how to create objects, and how to modify them. You will also learn object selection, object transformation, and so on. In the third chapter, we will focus on scene management. You will learn how to use the “Scene explorer”. Then using layers, groups, etc.
Starting from the fourth chapter, we will focus on 3D modeling. In this chapter, you’ll learn polygonal modeling techniques related to each of the sub-object types. We will cover sub-object selection techniques. Then we will also discuss 3D modeling concepts such as “Normal direction” and “Backface culling”, etc. At the end of this chapter, we will have a project modeling a table lamp product called “Atollo”.
In chapter five, we will focus on precision modeling techniques. We will start with the basics of measurement units. Learn different snapping features, and then learn various tools for aligning objects, and so on. There are 3 projects in this chapter. First, we will model a stool called “Tamtam”. Then we model a side table product called “Etna”. And on the last project, we will model another side table product called “Lack”.
Next, in chapter six, we’re going to build a kitchen counter product called “Werk”. We’ll cover everything from setting up the references. Then modeling the base frame, then the panels, and so on. Until we have a finished model.
In chapter 7, we will focus on spline-based modeling techniques. You will learn the basics such as creating, selecting, and converting spline vertices. Then we move on to learn various techniques of spline editing. After that, you will learn how to turn splines into 3D models. There are a total of 7 projects in this chapter alone. First, you will model a simple S letter logo. Then in the next project model a circular classic ornament. And then model a tileable 3D pattern. Then, you will model a vase product called “Echasse”. Then you will create a crown molding object. In the next project, you will model a table lamp product called “Diana”. And then finally you will create a roman column.
In chapter 8, we will focus on subdivision modeling techniques which are very useful for creating organic-like objects. And then learn compound-based modeling techniques, which basically combine existing 3D objects to create new ones. There are 3 projects in this chapter. The first project is creating a teacup model. Then the second project is creating a washbasin. In the third project, you will create a stool product called “Alma”.
Chapter 9 is a project chapter. In this chapter, we will build a chair product called “Papilio Shell” using subdivision, compound-based modeling techniques, and other related techniques that we have discussed earlier.
Starting from chapter 10, we will shift our focus from 3d modeling to look development. In this chapter you will learn the basics of rendering, and how to use the physical material. We are also going to cover different methods of environment lighting. At the end of this chapter, we will apply what we’ve learned to add lighting and materials to the chair product that we modeled before in the previous chapter.
In chapter 11, we will focus on texturing and basic UV mapping techniques. You will learn different types of textures, from procedural textures, image textures, PBR textures, Substance textures, etc. At the end of this chapter, you will do another project. You will add material and PBR textures onto the kitchen table product that we have modeled in the earlier chapter.
Chapter 12 focuses on the nitty-gritty of UV unwrapping techniques. After learning the tools provided, we will explore different approaches to unwrap 3D objects. From the automatic method, projection method, peel seams method, and so on. In this chapter, we will have 2 projects. The first is creating a low poly barrel. And second is creating a product packaging.
In chapter 13, we will have the last project related to look development, which is creating a chair product called “San Marco”. Because each part of the model is different, we will use different UV unwrapping techniques that best suit the model’s part. Here is the result of the final project.
The outcome
After completing the course, in sha Allah, you will have a solid foundation on how to use 3ds Max. You’ll gain a significant amount of 3D modeling and look development skills. Not to mention you will understand a lot of important concepts around 3D computer graphics. I hope you find this course interesting and beneficial.
Who this course is for:
* Complete beginners who have never used a 3D application before.
* Intermediate level users who want to sharpen their skills further.
* Architects or interior designers who want to learn 3D furniture modelling.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/16025.html