
在”Maya卡通风格怪物角色完整制作视频教程Creating a Cartoon Monster in Maya 2020″课程中,我们将学习在Maya中学习3D建模,纹理,照明和渲染,以及如何在Photoshop中合成最终图像。
您将从一开始就学习如何创建角色。
首先,您将学习如何使用建模工具对角色进行建模。
您将学习的建模工具包括:
多重切割工具
四边形绘图工具
桥接工具
挤压工具
镜像工具
编辑边缘流
表面投影曲线
还有许多其他工具。
您还将学习建模时如何创建正确的拓扑。为了创建一个好的模型,拥有正确而干净的拓扑非常重要。
您还将学习低分辨率模型和高分辨率模型之间的差异,以及这如何影响您的工作流程。
您将学习如何创建角色的身体,然后是眼睛,手臂,手和角。最后是粘液。
然后,我们将继续对角色进行纹理化。您将学习如何创建UV贴图,以便在模型上放置适当的纹理。
您将学习如何使用HYPERSHADE,这是Maya保留所有材质和着色器的地方。
您将学习如何使用Arnold标准曲面着色器,这是一种多用途的着色器,可让您创建许多精美的纹理。
您将学习如何创建皮肤,如何为粘液创建透明度,如何为戒指创建金属金色着色器以及如何为眼睛和牙齿创建闪亮的反射。
然后,您将学习如何创建相机,并了解焦距是什么,以及焦距如何影响角色的比例。
您将学习如何设置照明。有天穹照明,可作为全局照明。然后,我们将使用区域灯,一个用于后面,一个用于前面。最后,在Maya中,您将学习如何使用渲染设置来获得最终的,专业外观的渲染图像。
最后,我们将渲染的图像带入Photoshop,在其中进行一些颜色校正并为角色创建最终外观。
Duration: 13h 8m | Video: .MP4, 1280×720 30 fps | Audio: AAC, 48kHz, 2ch | Size: 12.9 GB
Genre: eLearning | Language: English
Learn 3D modeling, Texturing, Lighting and Rendering in Maya and how to composite the final image in Photoshop
What you’ll learn
How to use Maya.
How to learn Maya’s modeling tools.
How to master professional modeling techniques.
How to use finishing techniques in Photoshop.
Requirements
Passion, excitement and the desire to become a professional digital artist.
A copy of Autodesk Maya and Adobe Photoshop,
Description
In this tutorial, Creating a Cartoon Monster in Maya 2020, you will learn how to create a character from the beginning.
First, you will learn how to use the modeling tools to model the character.
Modeling tools you will learn include:
Multi-Cut Tool
Quad Draw Tool
Bridge Tool
Extrude Tool
Mirror Tool
Edit Edge Flow
Project Curve on Surface
And many, many more tools.
You will also learn how to create the correct topology when modeling. It is important to have correct and clean topology in order to create a great model.
You will also learn the difference between a low resolution model and a high resolution model and how that affects your workflow.
You will learn how to create the character’s body, then his eyes, then arms, and hands, and his horns. And finally, the slime.
We will then move on to texturing the character. You will learn how to create a UV map in order to place the proper texture onto the model.
You will learn how to use the HYPERSHADE, which is the place where Maya keeps all of its materials and shaders.
You will learn how to use the Arnold Standard Surface Shader, an all-in-one-purpose shader that allows you to create many wonderful textures.
You will learn how to create skin, how to create transparency for the slime, how to create a metallic gold shader for the ring, and how to create shiny reflections for the eyes and teeth.
Then you will learn how to create a camera, and understand what the focal length is, and how that affects the proportion of the character.
You will learn how to set the lighting. There is the Skydome lighting, which acts as a global illumination. Then we will use area lights, one for the back and one for the front. Then finally, in Maya, you will learn how to use the render settings to get a final, professional looking rendered image.
Finally, we will bring the rendered image into Photoshop where we will do some color correcting and create a final look for the character.
Who this course is for:
Students who want to become industry professionals in the film, game, and entertainment business.

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