Model and Sculpt Stylized 3d Creatures in Maya and ZBrush

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学习以流行的程式化方法为游戏数字雕刻 3D 角色或生物!

在这个中级教程中,我们将专注于创建可用于游戏行业的生物的过程。从一个简单的概念开始,我们将为我们的生物创建一个基础网格,进入雕刻阶段,并完成重新拓扑和 UV 布局。本教程重点介绍 ZBrush 中的雕刻基础,以及使用 Maya 创建游戏分辨率网格的必要工具。在模块结束时,您将准备好用于纹理处理的游戏分辨率角色。

(学生——请在第 1 节/第 1 课下载中查看与课程相关的源文件。)

更多关于导师:

作为旧金山和艺术学院大学的养子,瑞恩·里博特住在一个小公寓里,有 3 只猫和一个 Wacom。目前,Ryan 在 Telltale Games 担任纹理艺术家和角色建模师,大部分时间都在绘画和雕刻。ZBrush、Photoshop 和 Maya 对他来说就像呼吸一样,他总是希望分享他的知识。Ryan 已经教了几年书,并且作为讲师和行业专业人士都经验丰富。

有什么要求?

学生将需要 ZBrush、Maya 和 3D-Coat
我将从这门课程中得到什么?

超过 36 个讲座和 5 个小时的内容!
学习使用 ZBrush、Maya 和 3D-Coat,我们从头到尾构建和雕刻 3d 生物
探索使用 ZBrush 来完善和改进您所有游戏艺术角色的角色细节
目标受众是什么?

本课程适用于对 3d 和雕刻原理有深入了解的中级到高级 3d 艺术家
本课程不适合初学者,但初学者应该能够跟随并获取大量信息

Model and Sculpt Stylized 3d Creatures in Maya and ZBrush
MP4 | Video: 1280×720 | 62 kbps | 44 KHz | Duration: 6 Hours | 2.40 GB
Genre: eLearning | Language: English

Learn to digitally sculpt a 3d character or creature for games in the popular stylized method!

In this intermediate level tutorial we will be focusing on the process of creating a creature that could be used in the Games Industry. Starting from a simple concept, we will create a base mesh for our creature, move into sculpting, and finish with Retopology and UV layout. The tutorial focuses heavily on sculpting fundamentals in ZBrush, as well as the necessary tools to create a game resolution mesh using Maya. By the end of the module you will have a game resolution character ready for the texturing process.

(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. ZBrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

What are the requirements?

Students will need ZBrush, Maya, and 3D-Coat
What am I going to get from this course?

Over 36 lectures and 5 hours of content!
Learn to utilize ZBrush, Maya, and 3D-Coat as we build and sculpt our 3d creature from start-to-finish
Explore working with ZBrush to refine and improve your character details for all of your game art characters
What is the target audience?

This course is intended for Intermediate to Advanced 3d artists who have a strong understanding of the principles of 3d and sculpting
This course is not intended for beginners, though a beginning artist should be able to follow along and pick up plenty of information

 Model and Sculpt Stylized 3d Creatures in Maya and ZBrush

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