Unreal Engine虚幻引擎专业游戏编程大师级视频教程Pro Unreal Engine Game Coding

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本教程是关于Unreal Engine虚幻引擎专业游戏编程大师级视频教程Pro Unreal Engine Game Coding,时长:26小时小时21分,大小:24.3 GB,MP4高清视频格式,教程使用软件:Unreal Engine 4,,附工程源文件,共123个章节,作者:Shane Whittington,语言:中英双语字幕。

您好,欢迎来到专业版、虚幻引擎、游戏编码课程。又名黑皮书,但为什么是黑皮书?好吧,如果您想要完整的体验,只需观看简短的预览视频。但是如果你喜欢阅读,那么大约25年前,当我刚刚进入游戏行业时,就出现了这样一本黑皮书。一本图形编程的书,充满了由迈克尔·亚布拉什(Michael Abrash)编程强国编写的编码巫术。而这本黑皮书,让很多像我这样的程序员,从仅仅能干,到能够在屏幕上产生一些类似于魔术的东西。这是传奇。

当然,自那以后发生了很多变化,在本课程中,我们为新一代制作了一本新的黑皮书,为 2020 年代的虚幻引擎游戏编码提供了一系列大师班。我想给你们,迈克尔·亚布拉什给我们这一代人带来了什么。我将带您从虚幻引擎的处女,成为真正的专业人士,以及任何雇主的宝贵资产。

我的最后一场比赛,GRIP:Combat Racing,将是本课程后半部分的重点,我们将看到那里发生的很多事情。我们将揭露它的所有秘密。这段旅程将带您从 C++ 新手,一直到编写我参与过的最具挑战性的赛车游戏,我已经编写了一些。但如果这听起来很可怕,请不要担心,我们有这个。我们可以一起做这件事。

我将以严肃的风格呈现,回避很多你不需要知道的知识,专注于你真正做的事情,并提供如何应用你的东西的坚如磐石的例子’会在这里教。这不是学术界,这是在现实世界中完成它,并通过编码将其完成。这是直接取自游戏开发战场的东西。在牢固地建立所有基础知识之后,我将向您灌输从数十年的编码经验中收集的技巧和技巧、算法和见解,您可以将它们应用于许多游戏类型。我们将把你变成虚幻引擎忍者。

ProUnrealEngineGameCoding
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 24.3 GB | Duration: 26h 21m

The black book on how to survive on the battlefield of real-world C++ game programming

What you’ll learn
Game programming wisdom from an industry veteran still working at the forefront
A series of very deep dives into the code behind the game GRIP: Combat Racing
How to go from having a game idea with zero code, all the way up to final implementation
How to setup Unreal Engine both from stock build and from source code
Using Perforce version control and how to work effectively within a team
How to use the Unreal Engine Editor
Coding standards and best practices
Common programming problems and their common solutions
Writing readable, maintainable, yet fast and efficient code
Advanced C++ to buff those coding chops
Mathematical magic for solving many common coding problems
Complex vector mathematics for working effectively in a 3D game world
Understanding the Unreal Engine object framework for creating professional games
Graphics programming to create and use materials, particle systems and procedural geometry
Audio programming to create and use sound cues, classes and mixers
Understanding vehicle dynamics and building a physics model from the ground up
Understanding artificial intelligence and building an autonomous vehicle bot
Understanding cameras and how to make your game shine
How to create a pickup system featuring weapons and other power-ups
How to implement those weapons and power-ups, from a simple turbo to a homing missile
How to modify the Unreal Engine source code itself, and perform upgrades to the engine

Description
Hey there, and welcome to the course, Pro, Unreal Engine, Game Coding. aka, the Black Book, but why the Black Book? Well, just watch the short preview video if you want the full experience. But if you like reading, then around 25 years ago, when I was just entering the games industry, there emerged just such a black book. A book of graphics programming, full of coding voodoo written by the programming powerhouse that is Michael Abrash. And this black book, took many coders like myself, from being merely competent, to being able to produce something akin to magic on the screen. It was legendary.

Naturally, a lot has changed since then, and in this course we’ve crafted a new black book for a new generation, a series of masterclasses in Unreal Engine game coding for the 2020s. I want to give you guys, what it was, that Michael Abrash gave my generation. I’m going to take you from being an Unreal Engine virgin, to being a real pro, and a prized asset to any employer.

My last game, GRIP: Combat Racing, will be the focus for the latter half of this course, and we’ll get to see an awful lot of what’s going on under the hood there. We’re going to expose all of its secrets. This journey will take you from being a C++ novice, all the way up to writing the most challenging racing game I’ve ever been involved with, and I’ve written a few. But if that sounds terrifying, don’t worry, we’ve got this. We can do this, together.

I’ll be presenting in a no-nonsense style, side-stepping a lot of the hokum you don’t need to know, focusing intently on the stuff you really do, and providing rock-solid examples of how to apply what you’ll be taught here. This is not academia, this is real-world getting it done, and getting it done well kind of coding. This is stuff taken straight from the battlefield of game development. After firmly establishing all of the fundamentals, I’ll be imbuing you with tricks and techniques, algorithms and insights, gathered from decades of coding experience that you can apply across many game genres. We’re going to turn you, into an Unreal Engine Ninja.

So get ready coder one, because we’ve got work to do.

Who this course is for:
Game coders wanting to work in Unreal Engine
Game coders wanting to take their skills to the top

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