Blender流体模拟视频教程Skiilshare – Learn Blender 3D – Getting Started With Fluid Physics with Joe Baily

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您是否有兴趣了解 Blender 等 3D 应用程序中的流体模拟?

您想使用基于液体的对象创建更逼真的场景吗?

欢迎阅读本初学者指南,了解如何使用流体物理和 Mantiflow 物理系统在 Blender 3D 中创建液体模拟。在本课程中,我们将向您展示如何通过创建可用于静态场景和动画的基于液体的物理系统,为 Blender 中的 3D 场景增添更多活力。

本课程适用于希望通过添加更多自然元素(如液态河流、泥浆等)来扩展他们创建的 3D 世界的曲目的当前 Blender 用户。建议已经对 Blender 界面和技术有丰富知识的 Blender 中级用户使用本课程可以使用传统的建模工具集来创建自己的场景。此类可被视为扩展 3D 艺术家可用于创建 3D 场景的资产库的一种手段。

我们首先学习如何创建域,这些域是通过使用对象的体积成为液体模拟外壳的对象。然后我们介绍第二个对象,它充当创建流体粒子的流体对象。

然后,我们将介绍您的液体行为、细节和分辨率的核心设置,以便您确切地知道需要做什么才能获得想要的结果。

因此,让我们开始学习如何在 Blender 中使用物理系统创建液体模拟。

Duration 44m MP4

Title: Skiilshare – Learn Blender 3D – Getting Started With Fluid Physics with Joe Baily

Info:
Are you interested in learning about fluid simulations in 3D applications like Blender?

Do you want to create more realistic scenes using liquid based objects?

Welcome to this beginners guide to learning how to use fluid physics and the Mantiflow physics system to create liquid simulations in Blender 3D. In this course we will show you how you can add more life to your 3D scenes in Blender by creating liquid based physics systems that can be used for both still scenes as well as animations.

This course is for current Blender users who want to expand on their repertoire of created 3D worlds by adding more natural elements like liquid rivers, mud etc. The course is recommended for intermediate users of Blender who already have a good knowledge of the Blender interface and can use the traditional modelling toolset to create their own scenes. This class can be viewed as a means of expanding the library of assets that 3D artists can use in those create 3D scenes.

We start by learning how to create domains, which are objects that become the housing for the liquid simulations by using the volume of the object. Then we introduce the second object which acts as the fluid object creating the fluid particles.

We then cover the core settings for your liquids behaviour, detail and resolution so that you know exactly what you need to do to get the result that you want.

So lets get started learning how to create liquid simulations using physics systems in Blender.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/12271.html

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