Skillshare – Substance Painter & Maya: Low Poly Character Making

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我将通过介绍几个练习和工具来教你重拓扑的基础知识来开始这门课。然后,我们将开始学习 Maya 必须为重新拓扑和 UV 提供的所有不同管道。之后,我们将在 Substance Painter 中烘焙我们的纹理贴图,并使用 PBR 工作流程完全纹理我们的角色。最后,我们将把所有东西都拿回来制作我们的最终渲染。

本课程是“Zbrush 2021 for Absolute Beginners”课程的续集,但也可以单独学习。

嗨,伙计们,您是否正在寻找能够完全解释重新拓扑和纹理化过程的课程?

您想为作品准备 Zbrush 角色和雕塑吗?

如果是这种情况,那么我欢迎您使用“Substance Painter & Maya:低多边形角色制作”。

导师:我叫Abraham Leal,我是3D艺术家和制作人,我在这个行业有10年的经验。目前,我领导自己的工作室 Critical Hit,我们为娱乐行业设计和制作项目。

Duration 12h 48m MP4

Title: Skillshare – Substance Painter & Maya: Low Poly Character Making

Info:
Note : This class is the sequel to “Zbrush 2021 for Absolute Beginners” class but it can also be taken separately.

Hi Guys, Are you looking for a class that fully explains the retopology and texturing process?

Would you like to prepare your Zbrush characters and sculptures for a production?

If that is the case then I welcome you to “Substance Painter & Maya: Low Poly Character Making”.

Instructor: My name is Abraham Leal, I am 3D Artist and producer and I have 10 years of experience in the industry. Currently I lead my own studio Critical Hit were we design and produce projects for the entertainment Industry.

Why you should join: At the end of this class, your will be able convert your high poly character into a game ready character.

In this class, you will be learning:

Retopology Tools

Retopology principles

UVs

Basic Texturing

Shading

Lights and Render settings

Post Production

I will start the class by teaching you the basics of Retopology by covering several exercises and tools. We will then jump into learning about all the different pipelines that Maya has to offer for retopology and UVs. After that we will bake our texture maps in substance painter and fully texture our character using a PBR workflow. Finally we will take everything back to produce our final renders.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/12200.html

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