
Eduonix为您提供一门独特的课程,涵盖成为专业游戏开发人员所需的最重要技能之一。本课程将教您使用虚幻游戏引擎进行物质、材料和表面设计的艺术和科学。这门权威课程提供了有关使用 Substance Designer 进行材料设计的原理和技术的完整培训。
完成本课程后,您将有信心为视频游戏创建所有类型的坚固且灵活的材料。
为什么这门课程很重要?
通过本课程,您将学习使用和利用 Substance Designer 和 Unreal Engine 的强大功能所需的一切。随着您的进步,您将自信地开始使用行业标准工作流程为游戏创建不同类型的强大材料。
本课程以游戏设计、基于物理的渲染和 Texel 密度的基本介绍展开。清除基础知识后,您将了解更高级的概念,例如创建基础材质、使用虚幻引擎构建游戏环境以及设置主材质。您将深入了解如何利用材质实例、分层材质构造、伪建模、场景合成、照明等。
你会学到什么?
1. 介绍,基于物理的渲染和纹素密度
2. 基础材料,物质设计师的基于节点的语言和创建基础材料
3. 搭建环境——使用模块化网格,使用UE插件&导入物质文件
4. UE材质编辑&分层材质构建
5. 伪建模
6. 灯光、场景构图、动态灯光设置等
Last updated 7/2020
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.17 GB | Duration: 12h 20m
The complete training for materials and substances using Unreal Engine
What you’ll learn
Learn to work with substance and surface design with Unreal Engine
Learn core concepts of level and game design
Requirements
Access to Unreal Engine is required to complete this course
Description
Eduonix brings you an unique course covering one of the most important skills required to be a professional game developer. This course will teach you to the art and science of Substance , material and surface design using Unreal game engine. This authoritative course offers a complete training on the principles and techniques of material design using Substance designer.Upon completing this course, you will be confident in creating all types of robust & flexible materials for video games.Why This Course Is Important?With this course, you will learn everything that is required to use & leverage the power of Substance Designer & Unreal Engine. As you will progress, you will confidently start creating different types of robust materials for games with industry-standard workflows.This course unfolds with the basic introduction to game designing, physically based rendering & Texel density. Once the basics are cleared, you will be introduced to more advanced concepts such as creating base materials, building the game environment with Unreal Engine & setting up a master material. You will get insights into utilizing materials instances, layered material construction, pseudo modeling, scene composition, lighting & others.What You Will Learn?1. Introduction, physically based rendering & Texel density2. Base materials, node-based language of substance designer & creating base materials3. Building the environment- using modular meshes, using UE plugins & importing Substance files4. UE material editor & layered material construction5. Pseudo modeling6. Lighting, scene composition, dynamic lighting settings & othersIf you are really looking to design mesmerizing games with unreal, then enroll and start your game design journey!
Overview
Section 1: Introduction
Lecture 1 Course Trailer
Lecture 2 Physically Based Rendering
Lecture 3 Texel Density
Section 2: Base Materials
Lecture 4 Understanding the Node-Based Language of Substance Designer
Lecture 5 Creating a Base Metal
Lecture 6 The Power of Parameters in Substance Designer
Lecture 7 Exporting and Previewing Substance Files
Lecture 8 Creating a Stucco Material
Lecture 9 Creating a Marble Material
Section 3: Building the Environment
Lecture 10 Using Modular Meshes to Create Game Environments
Lecture 11 Using Plugins for Unreal Engine
Lecture 12 Importing Substance Files to Unreal Engine
Section 4: The Unreal Engine Materials Editor
Lecture 13 Setting Up a Master Material
Lecture 14 Understanding and Utilizing Material Instances
Section 5: Layered Material Construction
Lecture 15 Creating Geometric Shapes with Substance Designer
Lecture 16 Creating a Floor Tile Material
Lecture 17 Creating a Wood Material
Lecture 18 What is a Trim Sheet
Lecture 19 Creating a Ceiling Design
Lecture 20 Creating a Wall Design
Lecture 21 Creating a Fabric Material
Section 6: Pseudo-Modeling with Textures
Lecture 22 The Opacity Output
Lecture 23 Creating Window Materials
Lecture 24 Creating a Masked Material in Unreal Engine
Lecture 25 Creating a Carpet Material
Section 7: Scene Composition and Lighting
Lecture 26 Setting Up A Locked Camera
Lecture 27 Dynamic Lighting Settings
Lecture 28 Tweaking Materials
Lecture 29 Post-Processing Settings
Anyone who wants to learn substance design in Unreal engine will find this course very useful
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