CGCircuit – Applied Houdini – Particles VI

CGCircuit – Applied Houdini – Particles VI

欢迎回到Applied Houdini for Particles VI:编程行为!在本课中,我们将讨论如何使用VEX语言以及编程概念,在任何时候对每个粒子所做的一切进行绝对控制。特别是,我们将讨论如何创建基于周围环境和其他条件分别做出多个决策的粒子。所有这些加上一些有趣的二次程序几何建模结果在超级详细和复杂的效果!在此过程中,我们还将讨论一大堆我最喜欢的技巧和窍门,所以准备好一个最令人兴奋的应用胡迪尼教训!

Applied Houdini是由Steven Knipping(vimeo.com/161576184)创作的一个以产品质量为导向的系列,他目前是卢卡斯电影公司工业光与魔法(复仇者:无限战争、星球大战:最后的绝地、盗贼一号:星球大战故事、星球大战:原力觉醒)的高级刚体毁灭/FX技术总监。受益于经生产验证的工作流程,同时还可以深入解释为什么事情是这样运作的。最棒的是——每个视频都充满了真实的信息和脚注,而不是无缘无故的交谈和死角!

Duration 3h 47m MP4

Title: CGCircuit – Applied Houdini – Particles VI

Info:
Welcome back to Applied Houdini for Particles VI: Programming Behavior! In this lesson we’ll talk about how to have absolute control over everything every particle does at any time using the VEX language as well as programming concepts in general. In particular, we will address how we can create particles that individually make multiple decisions based off their surroundings and other criteria. All that plus some fun secondary procedural geometry modelling results in super detailed and complex effect! Along the way we’ll talk about a whole bunch of my most favorite tips and tricks too, so get ready for one of the most exciting Applied Houdini lessons yet!

Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/9899.html

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