
了解如何在虚幻引擎 5 中制作第三人称灵魂类动作角色扮演游戏近战系统
您将学到什么
通过定向滚动、格挡等从头开始构建近战系统
使用行为树创建具有远程和近战攻击的敌人 AI
学习如何创建动态瞄准系统
加深您对虚幻引擎动画系统的理解 学习
如何创建一个组合系统
学习如何创建具有射弹和近战攻击的 Boss Enemy
学习如何使用虚幻引擎的动画系统
要求
能够运行 Unreal Engine 的 PC。对虚幻引擎有基本的了解。了解如何在视口中移动以及如何创建蓝图类。
描述
本课程简而言之我已经把构建近战系统所需的一切都放在一个地方了!本课程将从 AZ 开始,介绍如何与敌人、连击系统、耐力系统、健康栏、躲避建立近战系统等等。课程概述学习本课程后,您将获得在虚幻引擎 5 中构建近战战斗系统的完整路线图。本课程将包含多个章节,涵盖一系列主题:如何制作动态瞄准系统。如何制作创建像经典灵魂游戏一样的近战战斗系统。您将学习如何制作组合系统、健康条、耐力条,当玩家执行冲刺、格挡、攻击和躲避等动作时,它们会被消耗。在课程结束时,您应该对如何做有一个很好的理解使用行为树来制作敌人的 AI。首先,我们将编写一个可以进行近战攻击的骷髅敌人,然后我们将制作一个能够进行远程射弹攻击和近距离近战攻击的巨魔 Boss。内容 1.介绍 2.创建目标系统 3.设置战斗系统 4.创建骷髅敌人 5.玩家角色系统 6.创建 Boss7.为游戏添加润色 您将在本课程中学到什么 加深您对虚幻引擎的理解在本课程中,我们使用虚幻引擎内部的各种工具来帮助构建此游戏项目,通过学习本课程,您将更好地了解如何使用不同的工具来帮助您构建游戏。虚幻引擎 5 可用于多种用途,而不仅仅是游戏的高端图形。您还在等什么,立即向上滚动并注册课程!
Learn how to make a third person souls like action RPG melee combat system in Unreal Engine 5
Published 4/2023
Created by Uisco Dev
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 49 Lectures ( 5h 6m ) | Size: 4.74 GB
What you’ll learn
Build a melee combat system from complete scratch with directional rolling, blocking and more
Create enemy A.I with ranged and melee attacks using behaviour trees
Learn how to create a dynamic targeting system
Develop your understanding of Unreal Engine’s Animation system
Learn how to create a combo system
Learn how to create a Boss Enemy with a projectile and melee attack
Learn how to use Unreal Engine’s Animation system
Requirements
A PC Capable of Running Unreal Engine. Have a basic understanding of Unreal Engine. Know how to move around the viewport and how to create blueprint classes.
Description
This Course In A NutshellI’ve put everything you need to build a melee combat system in one place!This course will go from A-Z on how to build a melee combat system with enemies, a combo system, a stamina system, health bars, dodging and more.Course OverviewAfter taking this course you’ll have the complete roadmap to build a melee combat system in Unreal Engine 5.This course will contain multiple chapters which will cover a range of topics:How to make a dynamic targeting system.How to create a melee combat system like the classic souls like games. You will learn how to make a combo system, health bar, stamina bar which will be drained when the player does actions, such as sprinting, blocking, attacking, and dodging.By the end of the course you should have a good understanding on how to make enemy A.I using behaviour trees.First we will code a skeleton enemy which will do melee attacks and then we will make a Troll Boss which will be able to do both long range projectile attacks and close range melee attacks.What’s Inside1.Introduction2.Creating A Targeting System3.Setting Up The Combat System4.Creating A Skeleton Enemy5.Player Character Systems6.Creating A Boss7.Adding Polish To The GameWhat will you learn in this courseDevelop Your Understanding of Unreal EngineIn this course we use a variety of tools inside of Unreal Engine to help build this game project, by taking this course you will get a better understanding of how you can use different tools to help you build your game. Unreal Engine 5 can be used for a variety of things not for just high end graphics for games.What are you waiting for, scroll up and enrol in the course today!
Who this course is for
A beginner or intermediate game developer who is interested in learning how to make a melee combat system in Unreal Engine
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