CGMA – Sculpting Anatomy from Animal to Creature

CGMA – Sculpting Anatomy from Animal to Creature

在本课程中,学生将在ZBrush中创建自己的动物解剖学研究。他们将学习如何从内而外地构建模型,首先是构建骨骼系统,然后再添加肌肉和皮肤。本课程还将通过介绍如何在Maya和Photoshop中照明和渲染漂亮的研究来重点关注作品集。在课程的第二部分,学生将学习如何构建自己的生物,从而从研究过渡到创作过程。他们将创建自己的龙的解剖图,并发现工作流程以雕刻细节并在ZBrush中绘制准确的肤色。

CGMA – Sculpting Anatomy from Animal to Creature

Info:

Software: Zbrush, Maya, & Photoshop (or equivalent software)

Understand creature anatomy

In this course, students will create their own animal anatomy study in ZBrush. They will learn how to construct a model from the inside out, starting by building the skeletal system and adding muscles and skin later on. This course will also focus on portfolio by covering how to light and render a beautiful study in Maya and Photoshop. In the second part of the course, students will jump from the study to the creation process by learning how to build up their own creatures. They will create the anatomy of their own dragon and discover the workflows to sculpt details and paint accurate skin colors in ZBrush.

 

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/9477.html

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上一篇 2020年5月3日
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