
本课程涵盖整个专业角色建模流程。我们将首先使用 Zbrush 雕刻角色,这是行业标准,因为数字雕刻是由 Pixologic 发明的。您将学习常见的专业技术来进行重新拓扑和 uv 展开
,以准备用于纹理和渲染的模型。接下来,您将使用 Substance Painter 在模型上绘制纹理。这也是大多数工作室使用的行业标准。在最后一步中,您将组装整个场景,创建材质和照明,并渲染图像。
每节课都基于实际商业项目中使用的方法。基于实际经验的专业提示和技巧将使您避免常见的陷阱并加快您的工作流程。
MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 48000 Hz | Duration: 6h 43m | 1.46 GB
Genre: eLearning | Language: English
This course covers entire professional character modeling pipeline.
We will start by sculpting a character using Zbrush which is industry standard since digital sculpting was invented by Pixologic. You will learn common professional techniques to do retopology and uv unwrapping
to prepare model for texturing and rendering. Next you’ll use Substance Painter to paint textures on your model. Which is also industry standard used in most of the studios. In the final step, you’ll assemble the entire scene, create the materials and lighting, and render image.
Each lesson is based on the approach used in real commercial projects. Professional tips and tricks based on real-world experience will allow you to avoid common pitfalls and speed up your workflow.

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