
您可能需要花时间和精力在游戏中设计地形的原因有很多。在本课程中,Joel Bradley 阐释了在游戏中使用地形的诸多好处,以及为什么拥有关于地形的概念和背景信息只会帮助您为游戏的视觉和可玩性方面创建有用的地形。Joe 展示了虚幻中可用的工具如何帮助回答以下问题:如何在虚幻中创建地形?我们如何管理和制作适合我们特定项目的地形?在绘制纹理或填充景观时,我们需要考虑哪些原则?乔没有采用基于项目的课程模型,而是以一种可以应用于您将来可能被要求从事的任何项目的方式传授所有这些信息。
Duration 59m Project Files Included MP4
Title: LinkedIn – Unreal Engine: Game Terrain Techniques
Info:
There are many reasons that you might want to take the time and effort to design terrains in your games. In this course, Joel Bradley illustrates the many benefits of using terrain in games and why having the concepts and background information on terrains can only aid you in your creation of useful landscapes for both the visual and playability aspects of your game. Joe shows how the tools available to you in Unreal can help to answer questions like: How are terrains created inside Unreal? How do we manage and craft terrains that work for our particular project? What principles do we need to think about when painting textures or populating our landscapes? And rather than employing a project-based lesson model, Joe imparts all this information in a way that can be applied to any project that you may be called to work on in the future.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28589.html