
在此在线课程中,观众将学习如何从制作的角度创建逼真的毛皮或头发。我们将介绍如何为所有长度的头发创建引导曲线。使用从短睫毛到长鬃毛的不同技术。您还将学习如何从皮肤网格创建组以从中生长毛皮,以及如何绘制蒙版并使用 vex 代码调整值。如果您不习惯使用 Houdini 中的梳理工具,您还将学习如何从另一个软件包中导入参考线或曲线以继续修饰。
我们将从场景基础开始学习更多技术制作方面,例如如何将头发转移到具有不同拓扑、形状或 uv 的更新模型,以及如何将头发转移到动画模型。我们甚至看看如何用风模拟头发。您将学习如何使用纹理设置毛皮着色器,以及如何设置相机并使用 Mantra 进行渲染。
本课程专为中级水平而设计。
看完本课程后,您将能够自信地使用相同的工作流程和技术来修饰任何动物、人类或生物。
第 1 章:场景和几何体设置
场景选项
加载绑定几何体
创建组
创建 VDB 碰撞
导入动画地理
创建环境光
Chapter 2: Guide Groom
Creating Body Guides
Body Guide Advect
Painting Masks
Mask Adjustments
Guide Masking
从其他软件导入引导曲线
第 3 章:头发修饰
头发束
身体毛皮过滤器
面部毛皮
下巴、耳朵、尾巴和肘部毛发
如何随机化粗细
胡须和睫毛
鬃毛
第 4 章:渲染
渲染相机
使用 Mantra
Fur Shader 进行渲染 基础
眼睛着色器
皮肤着色器
最终毛发着色器
第 5 章:毛发管线将引导
线和毛发转换为几何体
将毛发转移到动画几何体
将毛发转移到新几何体
合并毛发以导出
模拟导向毛发
最终渲染
Duration 2h 58m Project Files Included MP4
Title: CGCircuit – Grooming Lion Fur in Houdini
Info:
In this online course, the viewer will learn how to create realistic fur or hair from a production standpoint. We will go over how to create guide curves for all lengths of hair. Using different techniques from the short eyelashes to the long mane. You will also learn how to create groups from the skin mesh to grow fur from and how to paint masks and adjust the values using vex code. And if you’re not comfortable using the combing tools in Houdini you will also learn how to import guides or curves from another software package to continue grooming.
We’ll be starting with the scene basics and learning more technical production aspects like how to transfer hair to an updated model with different topology, shape, or uvs and also how to transfer hair to an animated model. We even look at how to simulate the hair with wind. You’ll learn how to set up fur shaders with textures, and how to setup cameras and render with Mantra.
This course has been designed for intermediate level.
After viewing this course, you will be able to groom any animal, human or creature, using the same workflow and techniques with confidence.
Chapter 1: Scene and Geometry Set Up
Scene Options
Loading Bind Geometry
Creating Groups
Creating VDB Collision
Importing Anim Geo
Creating Environment Light
Chapter 2: Guide Groom
Creating Body Guides
Body Guide Advect
Painting Masks
Mask Adjustments
Guide Masking
Importing Guide Curves From Other Software
Chapter 3: Hair Groom
Hair Clump
Body Fur Filters
Face Fur
Chin, Ear, Tail And Elbow Hair
How To Randomize Thickness
Whiskers and Eyelashes
Mane
Chapter 4: Rendering
Render Cameras
Rendering With Mantra
Fur Shader Basics
Eye Shader
Skin Shader
Final Fur Shader
Chapter 5: Fur Pipeline
Converting Guides and Fur Into Geometry
Transferring Fur To Animated Geometry
Transferring Hair To New Geometry
Combining Hair For Export
Simulating Guide Hair
Final Render
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/28224.html