Coloso – Part 02 Creating textures using Substance Designer and Completing the UE5 World

资深艺术家李尚旭最新 Providence Designer & Unreal 联动教程 一时难求的 Providence Designer 深度教程!将 Providence Designer 与 Unreal 引擎联动,制作 8 位数的真实纹理,完成整体游戏背景。从基础原理到实例练习,体验栩栩如生的 AAA 级游戏背景制作真实工作流程。 3D 背景艺术家李尚旭 Tile 地图纹理制作、frub 放置、灯光渲染,甚至视频剪辑! 拥有 20 多年实战经验,韩国代表性游戏背景艺术家李尚旭创作出稠密逼真的场景。 包含 celsius 和 unreal 的高品质薄型构造教程,现由李尚旭第二堂招牌课揭晓。
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Coloso – Part 02 Creating textures using Substance Designer and Completing the UE5 World

Duration 27h 37m Project Files Included MP4

Title: Coloso – Part 02 Creating textures using Substance Designer and Completing the UE5 World
Info:
Veteran Artist Lee Sang-wook’s latest Providence Designer & Unreal Linkage Guide The Providence designer Deep Dive Class, which was difficult to find in the meantime! Connect the Providence Designer with the Unreal Engine to create an 8-digit realistic texture, and complete the overall gaming background. From basic principles to example practice, experience a real workflow of AAA-class game background productions with vivid details. 3D background artist Lee Sang-wook Tile map texture making, frub placement, lighting and rendering, even video editing! Over 20 years of hands-on experience, Korea’s representative game background artist Lee Sang-wook creates a dense, realistic scene. High quality thin construction guide complete with celsius and unreal, now unveiled in Sang-wook’s second signature class.
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