Optimization For Games – Settings, Materials, Textures Commands

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为游戏制作出色的艺术作品很重要,但让您的游戏高效运行以获得最佳体验也很重要。在这个 3.5 小时的研讨会中,环境艺术家 Rodrigo Brea 分享了用于故障排除和检查游戏项目性能和帧速率的行业技术,并涵盖了许多基础知识以及可帮助您在扩展时监控和发现问题的关键工具并将资产添加到项目中。

研讨会首先检查从 Maya 导出静态网格物体的各个方面以及如何在虚幻引擎中设置导入设置。Rodrigo 随后更具体地查看了资产中的重要设置,这些设置将有助于减少对性能的影响;这同样适用于纹理和材料,因为当您的资产进入您的游戏关卡时,所有这些元素都会发挥作用。

有效设置资产后,Rodrigo 将展示 Unreal 中一些有用的优化视图模式,它们将使您的生活更轻松,包括如何在视觉上“着色”屏幕以了解哪些地方可能成本过高或无法正常工作. 他还展示了一些提供更深入技术结果的控制台命令。

研讨会的最后一部分涵盖了更多有助于提高整体性能的工具——例如,剔除距离体积——以及他的一些经过实践检验的总结课程的技巧。

本次研讨会包含 Rodrigo 的 Unreal 项目文件,此外,许多演示的资产可以从 Unreal 免费下载。还提供了他的工作室中的控制台命令列表。

Video: MPEG4 Video (H264) 1920×1080 30fps 3450kbps | Audio: AAC 48000Hz stereo 157kbps
Genre: eLearning | Duration: 207 Minutes | Language: English | File size: 3.7 GB

As important as it is to make great art for a game, it’s also crucial that your game runs efficiently for an optimal experience. In this 3.5-hour workshop, Environment Artist Rodrigo Brea shares industry techniques for troubleshooting and checking the performance and frame rate of your game project and covers many of the basics as well as the key tools that will help you monitor and find issues as you expand and add assets to a project.


The workshop begins by examining the various aspects of exporting static meshes from Maya as well as how to set up the import settings in Unreal Engine. Rodrigo follows with a more specific look at the important settings within assets that will help reduce the impact on performance; the same applies to textures and materials, as all these elements come to play when your assets go into your game levels.

Once the assets are set up efficiently, Rodrigo reveals some of the useful optimization view modes within Unreal that will make your life easier, including how to visually “colorize” the screen to get a feel for where things may be too costly or not working properly. He also shows some of the console commands that provide much more in-depth technical results.

The final stretch of the workshop covers more of the tools that help with overall performance — for example, cull distance volumes — as well as some of his tried-and-tested tips to conclude the lessons.

Rodrigo’s Unreal project files are included with this workshop, plus many of the assets demonstrated can be downloaded for free from Unreal. A list of the console commands featured in his workshop is also provided.

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