
本教程深入讲解了如何创建逼真的动画奇幻角色模型,涵盖建模流程的各个阶段。Amy Ash 将带您了解如何以创意和技术手段,打造令人信服的角色,并运用她 20 多年的行业经验,为您提供提升项目质量的工具。
本工作坊面向所有希望学习专业高效地创建引人入胜、令人信服的角色资源的人士。建议学员具备一定的软件知识,但每个流程都会详细讲解,以便任何水平的艺术家都能轻松上手。
Amy 将向您展示如何创造性地诠释概念、构建参考板,以及如何在 ZBrush 中创建草图以锁定比例。之后,她将详细介绍如何创建头部雕塑草图,然后转入 Marvelous Designer 创作逼真的服装。之后,Amy 将返回 Maya 进行重新拓扑工作,并逐步讲解角色其他部位的多边形建模流程,最后返回 ZBrush 进行最后的细化和细节处理。
在此过程中,Any 将向您展示她应对各种挑战的技巧和窍门,并阐述她运用故事来指导决策的理念,并分享如何以此提升您的作品。完成本次工作坊后,您将更好地理解电影角色建模的整个流程,以及如何在动画流程中工作。
本次工作坊使用 Texturing.XYZ VFace 工具包和 3D Scan Store 的女性基础网格。
使用软件
Maya Marvelous Designer ZBrush Faceform Wrap
Learn how to create a realistic fantasy character model for animation in this in-depth tutorial covering all stages of the modeling process. Amy Ash takes you through how to creatively and technically create convincing characters, drawing on her 20-plus years of experience in the industry to help give you the tools to elevate your own projects.
This workshop is aimed at anyone looking to learn a professional and efficient way to create compelling and believable character assets. Basic software knowledge is advised, but every process is explained in detail, so artists of any level can follow along.
Amy will show you how to creatively interpret a concept, build a reference board, and create a blockout in ZBrush for locking down proportions. She’ll then detail how to create the rough head sculpt before moving into Marvelous Designer to create realistic clothing. Amy then heads back into Maya for the retopologizing work, and walks through the process of poly modeling all other parts of the character, before finally returning to ZBrush for the final refinements and detailing.
Along the way, Any shows you her tips and tricks for navigating various challenges and explains her philosophy for using story to inform the decisions she makes, sharing how this can elevate your own work. By completing this workshop, you will have a better understanding of the entire process of character modeling for cinematics, and how to work within an animation pipeline.
This workshop uses the Texturing.XYZ VFace pack and 3D Scan Store’s Female Base Mesh.
Software Used
Maya Marvelous Designer ZBrush Faceform Wrap
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