CGCookie – Rig Blender’s Character Rigging Playbook

在 Blender 中绑定角色可能相当困难。
为了有效地实现你的目标,即拥有一个能够按照你想要的方式移动并且易于制作动画的角色绑定,你需要理解许多技术细节。RIG 旨在帮助你实现这一目标。

当你试图从视频教程中学习一些东西,却在付诸实践时却忘得一干二净时,你会不会很讨厌?没有人愿意为了记住一些记不住的小细节而把所有内容都看一遍。

在这方面,RIG 略有不同。

本课程的目标有两个方面。首先,它旨在教你绑定两足动物角色时需要掌握的一些最常见设置背后的原因和方法。其次,它旨在通过提供每个设置的详细示意图并教你如何解读它们,让你无需再重复观看教程。

这就像拥有一本食谱,上面写满了你需要做的所有主菜。如果你忘记了怎么做那道菜,可以查阅食谱,立即获得提醒。

这是众多版本中的第一个,初始版本专注于大多数双足角色的通用部件,你可能会用到它们。后续版本将专注于更具风格针对性的模块化部件(例如,不同类型的面部设置等)。
Rigging a character in Blender can be pretty daunting.
There is a lot of technical wizardry that needs to be understood to effectively achieve your goal of having a character rig that can move in the way you want and is also easy to animate. RIG aims to make that achievable for you.

Don’t you hate it when you try to learn something from a video tutorial only to forget everything by the time you go to put that learning into practice? Nobody wants to watch all that content again just to remember a few of those small bits you can’t quite remember.

RIG is a little bit different in that regard.

The aim of this course is 2 fold. First it aims to teach you the why and how behind some of the most common setups you will need to master for rigging a biped character. Secondly it aims for you to never have to watch the tutorials again by providing you with all the detailed schematics of each of the setups and teaching you how to read them.

It’s like having the recipe book full of all the main meals you’re going to need to make. If you forget how to make that meal, you can look it up in the recipe book and get an instant reminder.

This is the first of many releases, with this initial launch focused on all the parts that are common to most biped characters you are likely going to rig. Later releases will focus on modular parts that are more style specific. (for example, different types of facial setups etc)

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/53887.html

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