
了解专业角色艺术家在为游戏创建角色时是如何工作的。您将学习诸如遮挡、布料模拟、皮肤细节设计、高多边形创建和细节设计、头发造型等技术。
ZBRUSH,出色的设计师和 3DS MAX
本课程将涵盖很多内容,但主要主题如下:
在 Zbrush 中遮挡角色以设置基础和比例。
在 Marvelous Designer 中创建逼真的布料模拟。
在 3DS Max 中创建配件和硬表面部件。
在 Zbrush 中细化角色以获得逼真的效果。
使用 XYZ 工作流程对面部和皮肤进行细节处理。
使用曲线笔刷在 Zbrush 中创建风格化的头发。
以及更多。
所有硬表面建模都将在 3DS Max 中完成,但是,所使用的技术是通用的,可以在任何其他 3d 建模包中复制。有机和细节将使用 Zbrush 完成,布料模拟将使用 Marvelous Designer 完成。
在本课程中,您将学习创建您在图像和预告片中看到的最终结果所需的一切知识。除此之外,相同的技术可以应用于几乎任何类型的角色,
13 小时!(获得包括 Un-TimeLapsed 镜头的选项 – 超过 75+ 小时!)
本课程仅第 1 部分就包含超过 13 小时的内容 – 您可以跟随每一个步骤 – 本课程包含一些时间间隔。这只是为了加快非常重复的任务。尽管如此,它们仍然包括思想标准的评论。其余的是实时完成的。但是,我们还包括实时延时镜头作为第二个许可选项。(请务必阅读不同许可证中包含的内容)
我们将从回顾我们的参考资料开始,然后我们将深入研究并在 Zbrush 中创建我们角色的块。然后我们将首先在 Marvelous Designer 中创建我们所有的布料模拟,然后再带回 Zbrush 并对其进行细节处理。
完成后,我们将跳入 topogun,重新拓扑一些块块,稍后将它们用作 3d max 中的基础,我们将在其中创建所有角色配件和硬表面的干净高多边形模型件。
最后,将最后一次跳入 Zbrush 创建头发,使用 XYZ 置换贴图对面部进行细节处理,并对角色进行细节处理以达到引人注目的效果。
Learn how a professional character artist works when creating characters for games. You’ll learn techniques like blocking out, Cloth simulation, Skin detailing, High poly creation & detailing, hair sculpting, and much more.
ZBRUSH, MARVELOUS DESIGNER & 3DS MAX
There is a lot that will be covered in this course, but the main topics are as follows:
Blocking out the character in Zbrush to set the basis and proportions.
Creating realistic cloth simulations in Marvelous Designer.
Creating the accessories and hard surface pieces in 3DS Max.
Detailing the character in Zbrush to achieve a realistic result.
Using XYZ workflow to detail the face and skin.
Creating stylized hair in Zbrush using curve brushes.
And much more.
All the hard surface modeling will be done in 3DS Max, However, the techniques used are universal and can be replicated in any other 3d modeling package. The organic and detailing will be done using Zbrush, and the cloth simulation using Marvelous Designer.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of character,
13 HOURS! (Options to get the Un-TimeLapsed Footage Included – Over 75+HOURS!)
This course contains over 13 hours of content just for the part 1 – You can follow along with every single step – The course does enclose some time lapses. This is just to speed up very repetitive tasks. Still, they include commentary on top for thought criteria. The rest is done in real-time. However, we have also included the time-lapsed footage in real-time as a second license option. (Please make sure to read what is included in the different licenses)
We will start by going over our reference, and then we will dive right in and create a blockout of our Character in Zbrush. Then we will first create all of our cloth simulations in Marvelous designer to, later on, bring again into Zbrush and detail them.
Once that is done, we will jump into topogun, retopologize some of the blockout pieces to, later on, use those as a base in 3d max, where we will be creating a clean high poly model of all of our character accessories and hard surface pieces.
Finally, will then jump into Zbrush one last time to create the hair, detail the face using XYZ displacement maps, and detailing the character to achieve eye-catching results.
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