The Gnomon Workshop – Concepting & Illustrating a Sword for Games

掌握道具设计艺术,与首席概念艺术家 Olivier Dubard 一起打造一把悲伤终结之剑。这场 1.5 小时的研讨会将揭开 Olivier 工作流程的秘密,并深入探究他为娱乐行业设计视觉震撼、故事驱动的奇幻道具背后的创作过程。

The Gnomon Workshop – Concepting & Illustrating a Sword for Games

Olivier 曾参与多个重要系列作品的制作,在电影和游戏的概念设计方面经验丰富。这份详尽的指南旨在帮助艺术家完成设计和插画流程的每个步骤,从为道具构思引人入胜的背景故事,到将其转化为独特的视觉元素。您将学习完整的制作流程,从如何创建醒目的缩略图、优化设计、使用 ZBrush 进行 3D 雕刻,到使用 Octane Render 进行专业的道具渲染。

无论您是经验丰富的概念艺术家,还是渴望进入电影或游戏行业的专业人士,本研讨会都将帮助您提升技能,并运用行业专业人士的实用见解和技巧,提升您的作品集。

Master the art of prop design and create a Sorrow End Sword with Lead Concept Artist, Olivier Dubard. This 1.5-hour workshop unlocks the secrets of Olivier’s workflow and provides a deep dive into his creative process behind designing visually stunning and story-driven fantasy props for the entertainment industry.

Olivier has worked on several major franchises, and is experienced in concepting for both film and games. This detailed guide aims to help artists through every step of the design and illustration process, from crafting a compelling backstory for the prop to translating it into unique visual elements. You’ll learn the complete process, from how to create striking thumbnails, refine your designs, sculpt in 3D using ZBrush, through to professionally rendering your prop using Octane Render.

Whether you’re an established concept artist or an aspiring industry professional in film or games, this workshop will help you to enhance your skills and elevate your portfolio using practical insights and techniques used by industry professionals.

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上一篇 2025年4月13日 上午9:42
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