
本课程涵盖了为游戏制作武器和道具的基础知识。在本课程中,您将经历整个创建过程:从参考和初始概念到最终模型。您将学习交付为实时游戏引擎优化的具有创造性和吸引力的模型。本课程将讨论几何、设计、纹理和渲染——所有这些都是为你的作品集创建完全实现的武器和道具(伊桑·希利的讲座)
第一周|介绍和收集参考资料
第2周|现场准备和封锁阶段
第3周|高保真造型
第4周|低多边形建模
第5周|拆开包装并烘烤
第6周|纹理
CGMA – Weapons and Props for Games
Info:
Software:
Autodesk Maya, Zbrush 4R7 or later, Substance Painter 2017, Marmoset Toolbag 3, PureRef
A 6-week course on the fundamentals for creating a fully-realized weapon and prop for games
Create portfolio-ready weapons and props
This course covers the fundamentals of creating weapons and props for games. In this course you will go through the entire creation process: from reference and initial concept to final model. You will learn to deliver creative and appealing models that are optimized for real-time game engines. The course will go over geometry, design, texturing, and rendering–all to create fully-realized weapons and props for your portfolio. (Lectures by Ethan Hiley)
Week 1 | Introduction and Gathering Reference
Week 2 | Scene Preparation and Block-Out Phase
Week 3 | High-Poly Modeling
Week 4 | Low-Poly Modeling
Week 5 | Unwrapping and Baking
Week 6 | Texturing
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