
The Gnomon Workshop – Introduction To Zbrush 2021是Pixologic业界领先的数字雕刻软件可用的最全面的视频培训系列。这个由65个章节组成的讲习班由Madeleine Scott-Spencer讲授,有51个小时的课程,从快速入门教程开始,以帮助您快速上手。对于从完整的初学者到只是希望了解该软件最新版本的新功能的每个人,它都是一个完美的介绍。
该教程的第一篇探讨了ZBrush核心概念(例如DynaMesh)以及如何有效使用细分级别以及使ZBrush界面和导航神秘化的同时,从球体上雕刻出角色半身像。随后的章节将更深入地研究ZBrush界面,包括如何自定义界面和热键,重要的雕刻工具和技术是什么,以及3D alpha,自定义笔刷,InsertMultiMesh笔刷,Array Mesh功能,NanoMesh系统,矢量位移笔刷的说明,等等。ZBrush 2021的所有激动人心的新功能当然都包括在内,包括布料,动态厚度,ZModeler更新(例如“边缘拉伸”(Edge Extrude))和新的MicroPoly工具。Madeleine还讨论了如何在ZBrush中进行硬表面雕刻以及如何使用多边形建模工具(例如ZModeler,Topology笔刷和ZRemesher)。3D打印爱好者也将高兴地发现一章,专门介绍使用Decimation Master插件为3D打印准备模型的过程。除了探索ZBrush所有令人印象深刻的雕刻工具之外,该研讨会还介绍了其强大的3D绘画程序。玛德琳(Madeleine)通过在电影行业20多年的工作经验中汲取的绘画技术的详细演示,介绍了PolyPaint,UV Master和Spotlight。光照和渲染章节还将引导您完成使用LightCaps和HDR图像生成最终图像的过程,以及如何通过ZBrush渲染到KeyShot Bridge的过程。此外,Madeleine详细介绍了“ ZBrush材质”菜单以及如何提取许多电影,电视和视频游戏美术管线中使用的“位移”,“法线”和“颜色”等贴图。为了帮助您理解本研讨会,Madeleine提供了有用的项目文件,供您下载并遵循大多数章节。
Duration 51h MP4
Title: The Gnomon Workshop – Introduction To Zbrush 2021
Info:
Introduction to ZBrush 2021 is the most comprehensive video training series available for Pixologic’s industry-leading digital-sculpting software. Taught by Madeleine Scott-Spencer, this 65-chapter workshop — with 51 hours of lessons — begins with a quickstart tutorial to get you up to speed, fast. It’s the perfect introduction for everyone from complete beginners to those simply looking to see what’s new in the latest version of the software. The first follow-along tutorial in this workshop tackles how to sculpt a character bust from a sphere while teaching the core ZBrush concepts, such as DynaMesh and how to effectively use subdivision levels, as well as demystifying the ZBrush interface and navigation. Subsequent chapters delve further into a more in-depth look at the ZBrush interface, including how to customize the interface and hotkeys, what are the important sculpting tools and techniques, plus explanations of 3D alphas, custom brushes, the InsertMultiMesh brush, Array Mesh functionality, the NanoMesh system, Vector Displacement brushes — plus much, much more. All the exciting new features in ZBrush 2021 are, of course, covered including cloth, dynamic thickness, ZModeler updates such as Edge Extrude, and the new MicroPoly tools. Madeleine also discusses how to approach hard-surface sculpting in ZBrush plus how to use the polygon modeling tools such as ZModeler, the Topology brush, and ZRemesher. 3D Printing enthusiasts will also be pleased to discover a chapter devoted to the process of preparing a model for 3D printing using the Decimation Master plugin. In addition to exploring all of ZBrush’s impressive sculpting tools, this workshop also covers its robust 3D painting program. Madeleine walks through PolyPaint, UV Master, and Spotlight, through detailed demonstrations of paint techniques drawing from more than 20 years of experience working in the film industry. Lighting and rendering chapters also take you through the process of generating final images using LightCaps and HDR images, as well as how to render through the ZBrush to KeyShot Bridge. Plus, Madeleine details the ZBrush Material menu and how to extract maps such as Displacement, Normal, and Color, as used in many film, TV, and videogame art pipelines. To help with your understanding of this workshop, Madeleine provides helpful project files for you to download and follow along with most chapters. By completing this workshop, you should have the confidence to tackle your own projects as an intermediate-level ZBrush artist.
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