Handplane 3D Hero Prop Asset Aaa-Quality

在本课程中,我记录了使用现代标准生产流程创建高质量游戏资产的详细过程。课程根据生产阶段对应的组别分为多个视频。课程中共有 12 个视频文件夹。我详细展示了创建游戏模型的过程,从收集参考资料和创建草图开始,然后经历建模中多边形、高多边形、为雕刻添加细节、创建低多边形和烘焙的阶段,最后创建高度详细的纹理、渲染和对渲染进行后处理。每个文件夹中首先都有视频,我在其中简要概述了要点。我还会向您展示我经常使用的一些工具和方法。然后是实时制作过程的视频。内容:93 个全高清视频文件用于雕刻模型的 Zbrush 场景保存了所有阶段的 Blender 项目(Blockout、Midpoly、Highpoly、Sculpt、Lowpoly)最终 Substance Painter 项目文件用于渲染的最终 Marmoset Toolbag 文件(.tbscene)完整的 Marmoset Toolbag 烘焙场景(.tbscene)最终渲染(后处理前后)参考板(.pur)等教程中使用的软件:Blender 4.1Zbrush 2024.0.1PureRefRizomUV 2020.0PhotoshopSubstance Painter 10.1.2Marmoset Toolbag 4

Published 2/2025
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 30.89 GB | Duration: 19h 52m

3D modeling and texturing course

What you’ll learn
Learning and practicing the full game art pipeline
Optimization of game assets
Practice advanced texturing
Creating highly detailed 3d hiro props

Requirements
Intermediate level. understanding the game art pipeline.

Description
In this course, I have recorded the detailed process of creating a high-quality game asset using a modern standard production pipeline. The course is divided into videos according to the group corresponding to the stage of production. There are a total of 12 video folders in the course.I show in detail the process of creating a game model, starting from collecting references and creating a blockout, then going through the stages of modeling midpoly, highpoly, adding details to the sculpt, creating lowpoly and baking, and ending with creating highly detailed textures, rendering and post-processing the renders.In each folder, there are videos first, in which I briefly outline the important points. I also show you some of the tools and approaches that I use all the time. Then there are videos of the production process in real time.Content:93 full HD Video FilesZbrush scenes for sculpt modelBlender project with all stages saved (Blockout, Midpoly, Highpoly, Sculpt, Lowpoly)Final Substance Painter Project fileFinal Marmoset Toolbag file for rendering (.tbscene)Full Marmoset Toolbag baker scene (.tbscene)Final Renders (before and after postprocessing)Reference board (.pur)and moreSoftware used in tutorial:Blender 4.1Zbrush 2024.0.1PureRefRizomUV 2020.0PhotoshopSubstance Painter 10.1.2Marmoset Toolbag 4

3D artists in the ААА gaming industry

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/53328.html

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