Texturing a Game Character in Substance Painter and Designer with David Connely (2016)

Texturing a Game Character in Substance Painter and Designer with David Connely (2016)

在本课程中,您将学习如何对角色进行纹理处理以在多个游戏引擎上使用并加快您的工作流程。所需软件:Maya 2016、ZBrush 4R7、Substance Painter 1.42、Substance Designer、Marmoset Toolbag、虚幻引擎。

加快您的纹理工作流程,同时创建引人入胜、细节丰富的角色。在 Substance Painter and Designer 中对游戏角色进行纹理化中,您将学习如何对角色进行纹理化以用于多个游戏引擎。您将创建可控制、可调整的物质,这将有助于讲述角色的故事,并加快创建多种基于物理的材料的工作流程。在课程结束时,您将制作角色纹理并将该角色放置在 Marmoset Toolbag 和 Unreal Engine 4 中。

所需软件:Maya 2016、ZBrush 4R7、Substance Painter 1.42、Substance Designer、Marmoset Toolbag、虚幻引擎。

Texturing a Game Character in Substance Painter and Designer
WEBRip | English | MP4 + Project files | 1280 x 720 | AVC ~849 kbps | 30 fps
AAC | 73.5 Kbps | 44.1 KHz | 2 channels | 07:10:29 | 9.13 GB
Genre: Video Tutorial / 3D-graphics

In this course, you’ll learn how to texture a character for use on multiple game engines and speed up your workflow. Software required: Maya 2016, ZBrush 4R7, Substance painter 1.42, Substance Designer, Marmoset Toolbag, Unreal Engine.

Speed up your texturing workflow and create fascinating, detailed characters at the same time. In Texturing a Game Character in Substance Painter and Designer, you’ll learn how to texture a character for use on multiple game engines. You’ll create controllable, tweakable substances that will help tell the story of the character, as well as speed up the workflow for creating multiple physically-based materials. At the end of the course, you’ll have textured a character and placed that character in Marmoset Toolbag and Unreal Engine 4.

Software required: Maya 2016, ZBrush 4R7 , Substance painter 1.42, Substance Designer, Marmoset Toolbag, Unreal Engine.

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