了解如何使用久经考验的制作工作流程创建复杂的材质模拟。这个循序渐进的角色 FX 研讨会由 Salah Hussein 讲授,他是一位拥有 8 年以上制作经验的资深 FX 和 CFX 艺术家。Salah 的 4 小时研讨会将指导艺术家使用 Houdini Vellum Solver 模拟 3D 材质,完成他的专业工作流程。
Salah 使用他独特而创新的技术,将整个过程分解,展示如何获取角色资产和动画(包括多层布料和不同类型的物体),并将它们转换为可有效用于模拟的代理几何体。他还详细介绍了如何构建约束网络,以帮助艺术家快速微调和调试模拟,同时还建议如何使用专业技巧和窍门解决问题。为了完成工作流程,Salah 演示了如何在不更改或损坏任何属性或拓扑的情况下,通过干净的导出保留所有必要的点变形和原始几何体。
通过完成本研讨会,艺术家将有信心为角色创建服装资产,并了解如何使用 Houdini 中逼真的布料模拟使它们动感十足。Salah 的实用 Alembic 和 Houdini (Indie) 文件也包含在内。
Duration 4h 25m Project Files Included MP4
Title: The Gnomon Workshop – Dynamic Cloth Simulation for Production Professional Houdini Workflow
Info:
Learn how to create complex material simulations using a tried-and-tested production workflow. This step-by-step character FX workshop is taught by Salah Hussein, a senior FX and CFX artist with over 8 years of production experience. Salah’s 4-hour workshop guides artists through his professional workflow using the Houdini Vellum Solver to simulate 3D materials.
Using Salah’s unique and innovative techniques, he breaks down the entire process to show how to take character assets and animations – including multiple layers of cloth and different types of objects – and convert them into proxy geometry that works efficiently for a simulation. He also details how to build a constraints network to help artists fine-tune and debug simulations quickly while also advising how to address fixes with professional tips and tricks. To conclude the workflow, Salah demonstrates how to keep all the essential point deforms and the original geometry with a clean export without changing or damaging any attributes or topology.
By completing this workshop, artists will be confident in creating clothing assets for characters and understand how to make them dynamic using realistic cloth simulation in Houdini. Salah’s helpful Alembic and Houdini (Indie) files are are included.
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