
环境艺术家Wojtek Piwowarczyk教授如何完全使用SideFX的行业标准动画工具Houdini创建3D环境。该研讨会揭示了过程环境创建的完整过程以及利用非破坏性工作流的优势,这使您可以在生产过程的任何阶段进行场景更改。
分为10章的讲座提供了用于创建VFX电影预告片和游戏电影环境的完整方法和工作流程。环境生产流程的每个步骤都需要经过长达8个小时的Houdini深入培训,涵盖了从最初的遮挡和照明设置到如何通过专业的地形生成技术以及如何将植物散布到植被等方面,如何专业地构造项目。对体系结构进行过程建模并设置复杂的着色器。此外,从解决技术问题到高级艺术指导的Wojtek的思维过程,对于专业艺术家如何处理快节奏的电影,电视和游戏电影行业的项目,提供了更多的技巧见解。
本教程不仅学习了利用Houdini的全部功能来创建复杂的生态系统的艺术,还包括通过构建程序工具和利用Houdini的本地编程语言VEX的力量来优化和加快工作流程的课程。
Duration 8h 9m MP4
Title: The Gnomon Workshop – Creating Procedural Environments in Houdini
Info:
Environment Artist Wojtek Piwowarczyk teaches how to create a 3D environment entirely using Houdini, the industry-standard animation tool by SideFX. The workshop reveals the complete process of procedural environment creation as well as the advantages of harnessing a non-destructive workflow, which allows you to make scene changes at any stage of the production process.
The 10-chapter lecture provides a complete methodology and workflow for creating environments for VFX film trailers and game cinematics. Each step of the environment production pipeline is covered through eight hours of in-depth Houdini training, teaching how to expertly structure a project from the initial block-out and lighting setup, through professional terrain-generation techniques and how to scatter vegetation, to the procedural modeling of architecture and setting up complex shaders. What’s more, Wojtek’s thought processes — from solving technical problems to high-level art direction — give additional skillful insights into how a professional artist tackles a project in the fast-paced film, TV, and game cinematic industry.
As well as learning the art of utilizing Houdini’s full power to create complex ecosystems, the workshop also includes lessons on optimizing and speeding up workflow by building procedural tools and harnessing the power of VEX, Houdini’s native programming language.
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