
此培训涵盖了在 Houdini 中完全从头开始构建高度详细的科幻电源模块及其周围环境的过程。为了对这个场景进行建模,我们将结合使用多边形建模、NURBS、VDB 和一点点 VOPS。
该培训还将有助于强调在构建复杂模型和环境的同时拥有程序系统的优势。最后一章将通过使用 Alembic 导出场景来了解如何在 Octane Standalone 中渲染场景。
Rohan Dalvi – Hard Surface Modeling in Houdini COMPLETE
Info:
This training covers the process of building a highly detailed sci-fi power module and it’s surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.
This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.
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