与高级视觉特效艺术家 Tobias Ahlgren Cederlöf 一起提升您的实时视觉特效基础知识,因为他打破了为游戏制作出色效果的基础,同时还分析了哪些因素可能导致游戏特效不那么出色,以便进行比较。本次研讨会很好地介绍了有抱负的视觉特效艺术家应该遵循的关键概念,同时也被证明对经验丰富的艺术家来说是一个有用的复习和灵感来源。
托比亚斯只使用精灵、网格和动画材质等基本元素,创建了多阶段的动画效果,同时专注于华特迪士尼工作室动画师多年前创造的基本动画原理。通过完成本次研讨会,艺术家将了解如何从核心打造出色的效果,而无需花哨的技术或复杂的流程。
要充分享受本次研讨会,您只需要虚幻引擎 5 和一些关于实时效果组成部分的基本知识,例如发射器、粒子和精灵。

Duration 4h 15m Project Files Included MP4
Title: The Gnomon Workshop – Real-Time VFX Fundamentals for Unreal Engine 5
Info:
Level up your real-time VFX fundamentals with senior VFX artist Tobias Ahlgren Cederlöf as he breaks down the foundations of making great effects for games — while also analyzing what can make game FX not-so-great for comparison. This workshop offers a great introduction of the key concepts that aspiring VFX artists should follow, while also proving to be a helpful refresher and source of inspiration for experienced artists.
Using nothing but basic elements including sprites, meshes, and animated materials, Tobias creates a multi-stage anime-inspired effect while focusing on the fundamental animation principles coined by animators at Walt Disney Studios many years ago. By completing this workshop, artists will have learned what goes into making great effects at the very core, without needing fancy tech or complicated pipelines.
To fully enjoy this workshop, you simply need Unreal Engine 5 and some basic knowledge of what makes up a real-time effect, like emitters, particles and sprites.
SOFTWARE USED
Maya Unreal Photoshop
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