
使用 Tileable Textures 和 Masks 在 Unreal Engine 中创建游戏就绪的岩石和悬崖着色器
您将学到什么
在虚幻引擎中使用对象缩放设置基础材质
为大型资产使用可平铺纹理
使用遮罩在多种材质之间混合
虚幻引擎内部材质功能的实际使用
在 Substance Painter 中创建和打包遮罩
设置灵活且用户-友好的着色器
要求
本教程适用于任何技能水平,但假定您对 3D 内容创建和如何导航软件有基本的了解。本教程中讨论的技术在整个游戏行业的许多工作室中都有使用,并且对任何技能水平的人都有用。
描述
了解如何创建游戏就绪着色器以在虚幻引擎中与岩石网格一起使用。通过完整的分解和后续样式教程,创建您自己的着色器以用于游戏和个人项目。实时跟进完整的解释,以帮助理解着色器是如何组合在一起的。本教程是使用 Unreal 4.27 创建的,但所有信息仍然适用于 Unreal Engine 5。技能水平:本教程适用于任何技能水平,但假定您对 3D 内容创建和如何导航软件有基本的了解。本教程中讨论的技术在整个游戏行业的许多工作室中都有使用,并且对任何技能水平的人都有用。本教程涵盖:
本课程面向希望
为其虚幻引擎项目设置高效和高性能着色器的初级和中级游戏开发人员
Published 5/2023
Created by Jake Guest
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 12 Lectures ( 2h 6m ) | Size: 2.3 GB
Create a game ready Rock and Cliff Shader in Unreal Engine using Tileable Textures and Masks
What you’ll learn
Setting up base materials in Unreal Engine with Object Scaling
Use tileable textures for large scale assets
Blending between multiple materials using masks
Practical use of Material Functions inside of Unreal
Creating and packing masks in Substance Painter
Setting up a flexible and user-friendly shader
Requirements
This tutorial can be used at any skill level, but assumes a basic understanding of 3D content creation and how to navigate software. The techniques discussed in this tutorial are used in many studios throughout the games industry and can be useful at any skill level.
Description
Learn how to create a game-ready shader for use with rock meshes inside of Unreal Engine. With a full breakdown and follow-along style tutorial, create your own shader to use in games and personal projects. Follow along in real-time with full explanations to help understand how the shader is being put together. This tutorial is created using Unreal 4.27, but all information is still applicable for use in Unreal Engine 5.Skill Level:This tutorial can be used at any skill level, but assumes a basic understanding of 3D content creation and how to navigate software. The techniques discussed in this tutorial are used in many studios throughout the games industry and can be useful at any skill level.This tutorial covers:- Setting up base materials in Unreal Engine- Object scaling- How to use tileable textures for large assets- Blending between multiple materials using masks- Setting up a flexible and user-friendly shader- Practical use of Material Functions inside of Unreal- Creating and packing masks in Substance PainterSoftware used:- Unreal Engine 4 (4.27)- Photoshop- Substance Painter- Quixel Bridge(Although the software above in some cases requires purchasing, all the instructions in this video can be achieved with free software. Channel packing (in Photoshop and Substance Painter can be achieved with gimp and Quixel bridge, and asset masking can be created with Quixel Mixer)
Who this course is for
Beginner and Intermediate games developers looking to set up efficient and performant shaders for their Unreal Engine project
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