Learning Flow: Introduction to Blender

Learning Flow: Introduction to Blender

通过学习建模,着色,照明,渲染等的基本技术和工作流程,了解Blender。

01-Blender基础知识
如果您不熟悉Blender 3D创建套件,那么您来对地方了!通过此免费课程,乔纳森·威廉姆森(Jonathan Williamson)将指导您完成Blender的第一步,帮助您克服最初的学习曲线。它是为初学者设计的,即使是没有3D经验的人也可以。

02-网格建模基础知识
学习用于在Blender中创建模型的基本网格建模工具和技术,同时还可以了解Blender如何处理对象和网格。

03-照明基础知识
没有灯光,什么都看不到。因此,这是非常重要的。除了视觉的基本要求外,照明对于吸引人来说同样重要,甚至更为重要。

04-纹理
纹理的基本原理是旨在影响3D模型外观的2D图像。无论是简单地在模型上添加颜色,如绘制粘土雕塑,还是控制特定的材质属性,都可以使用Blender的内置工具生成并手动绘制纹理。

05-阴影的基础知识
如果“纹理”就像油漆的颜色,那么“阴影”就像油漆的面漆:哑光,半光泽,高光泽等。阴影是使对象看起来像金属的透明的东西,如玻璃或像蜡一样半透明。

06-渲染基础
计算机图形的渲染就像烤箱是烘烤的一样。这是获取所有成分(3D模型,着色器,照明,动画等),设置烤箱温度(渲染设置)并等待其完成“烹饪”的过程。对于计算机图形,渲染采取将3D元素最终确定为图像或电影格式的形式。

07-合成基础
合成是一种优化的工作流程,用于最小化渲染迭代,同时最大化渲染输出的可编辑性。从本质上讲,这是将渲染分成多个单独的组件的概念,这些组件可以在渲染后独立地进行重构和调整。

CGCookie – Learning Flow: Introduction to Blender

Duration: 10hrs+ | aac, 44.1KHz, 2 channels, s16, 129 kb/s | h264, yuv420p, 1920×1080, 785 kb/s, 30fps | 3.54 GB

Genre: eLearning | Level: Intermediate | +Project files

Get a head start on Blender by learning the essential techniques and workflows for modeling, shading, lighting, rendering, and more.

01 – Blender Basics
If you’re new to the Blender 3D creation suite then you’re in the right place! With this free course Jonathan Williamson walks you through your first steps with Blender, helping you conquer the initial learning curve. It’s designed for beginners – even those whom have no experience with 3D whatsoever.

02 – Mesh Modeling Fundamentals
Learn the essential mesh modeling tools and techniques for creating models in Blender while also gaining a grasp of how Blender handles objects and meshes.

03 – Fundamentals of Lighting
Without light nothing can be seen. Thus it is extremely important. And beyond the basic requirement for sight, lighting is equally, if not more important for appeal.

04 – Fundamentals of Texturing
Textures are 2D images that are designed to influence a 3D model’s appearance. Whether it’s simply to add color to a model like one would paint a clay sculpture, or to govern a specific material attribute, textures can be generated and painted by hand with Blender’s built-in tools.

05 – Fundamentals of Shading
If “Texturing” is like a paint’s color then “Shading” is like a paint’s finish: matte, semi-gloss, hi-gloss, etc. Shading is what makes an object appear metallic, transparent like glass, or translucent like wax.

06 – Fundamentals of Rendering
Rendering for computer graphics is like the oven is for baking. It’s the process of taking all your ingredients (3D models, shaders, lighting, animation, etc.), setting the oven temperature (render settings), and waiting for it to finish “cooking”. With computer graphics, rendering takes the form of finalizing 3D elements into image or movie format.

07 – Fundamentals of Compositing
Compositing is an optimizational workflow for minimizing render iterations while maximizing your render output’s editability. It’s essentially the concept of separating your render into individual components that can be reconstructed and tweaked independently after rendering.

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Learning Flow: Introduction to Blender

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