Blender 4.X – 3D Modeling for Games – COMPLETE WORKFLOW

Blender 4.X – 3D Modeling for Games – COMPLETE WORKFLOW

Published 8/2025
Created by Master Devs
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All | Genre: eLearning | Language: English | Duration: 90 Lectures ( 13h 6m ) | Size: 11.6 GB

Master Modeling, UV Mapping, Texturing, Painting & Shader Graph for 3D Game Assets only with Blender

What you’ll learn
COMPLETE PROJECT: You’ll model a 3D tank from scratch in the style of PICO TANKS, including modeling, UV mapping, hand painting, and adding texture details
Learn how to optimize 3D meshes for video games using Blender 2.8x and beyond
Understand the development pipeline of a 3D Asset for games using Blender
Learn blocking, detail modeling, UV mapping, 2D and 3D painting in Blender
Create complex materials using Blender’s Shader Graph
Export all color and UV mapping data for use in game engines like Unity

Requirements
No prior knowledge of Blender 4.x or newer is required
No experience in modeling or digital painting necessary
Can be completed using a laptop (PC or Mac)

Description
This course contains the use of artificial intelligence.Welcome to the 3D Modeling for Video Games: COMPLETE WORKFLOW 2025 course.In this course, you’ll learn how to model, UV map, paint, and texture 3D assets for video games from scratch and export them for use in engines like Unity.Blender 4.x is one of the most powerful tools in the market, and it’s completely free. This course will show you how to leverage all its modules to create professional-quality game assets.The course is divided into 7 main sections:Blocking & Detail Modeling: You’ll start with references, build volume blocks, and then model all final details of the tank and its accessories.Optimization: Clean and optimize geometry for best performance, reducing polygon count and preparing for export.UV Mapping: Unwrap all model parts and prepare a clean, optimized UV layout for texturing.Texturing & Painting: Work inside Blender’s 2D/3D painting module. Create base colors, occlusion maps, hand-painted alphas, and stencil textures.Shader Graph: Learn to build and tweak materials using Blender’s powerful node-based shader editor.Exporting for Game Engines: Final export with baked textures, and importing into Unity and Unreal Engine for game use.You’ll also get:Lifetime access across all devicesDirect instructor support via Q&A forumCheck out the promo video to explore the course structure and see how you can apply these skills in real game dev scenarios.See you inside!

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