
在 Unreal Engine 5、Blender、Zbrush、Substance Painter 和 Substance Designer 中创建模块化环境。
发表于 2022 年 7 月
MP4 | 视频:h264, 1280×720 | 音频:AAC,44.1 KHz
语言:英语 | 大小:34.86 GB | 时长:38h 39m
你会学到什么
制作模块化环境
创建平铺几何图形和材质
为游戏环境创建照明
创建 AAA 道具
要求
我希望你在虚幻引擎 5、Blender、Zbrush、Substance Painter 和 Substance Designer 方面有某种基本的软件经验。
描述
您想了解环境艺术中的模块化吗?那么我欢迎您参加 Nexttut 教育的 Unreal Engine 5 中的完整模块化环境课程。为什么要向我学习:我的名字是 Arash,我一直是一些游戏的 3D 角色艺术家是时候了。我有教授游戏艺术相关内容的背景,我相信您将从这门课程中学到很多东西。到本课程结束时:
● 您将具备创建模块化环境的知识
● 你将能够创造一个体面的游戏环境我将学到什么:
● 模块化理论与系统
● 创建平铺材料和变体
● 使用UE5创建游戏环境
创建第二个 UV 掩模以在材料中添加更多细节课程项目:我们将从讨论模块化理论及其优缺点开始,并提供一些解决一些问题的解决方案。然后开始在计划阶段工作,以确保我们有坚实的基础可以立足。然后我们创建block-out以确保我们的想法是正确的,然后开始在迭代之上添加迭代以完成环境。顺便说一句,我们将学习平铺几何体、平铺材料、置换简单几何体以创建复杂细节、创建好看的材料、照明等等。这门课程适合我吗:
● 本课程适合对环境艺术有所了解并想学习更多新技术的学生
● 该课程也适用于希望加快游戏模块化环境创建工作流程并提高制作美观技能的艺术家。
表现水平。谁不是理想的学生:
本课程不是为 3D 初学者设计的课程我应该知道什么或有什么:我希望你有一些基本的软件经验,在 Unreal Engine 5、Blender、Zbrush、Substance Painter 和 Substance Designer 中。现在加入我:所以如果你想为游戏制作模块化环境,那么现在就加入我,让你的技能更上一层楼。不要忘记,投资于自己会为你的余生付出代价。希望在课程中见到你。
Create Modular Environments in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.
Published 7/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 34.86 GB | Duration: 38h 39m
What you’ll learn
Make Modular Environments
Create Tiling Geometry and Material
Creating Lighting For Game Environments
Create AAA Props
Requirements
I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.
Description
Do you want to learn about Modularity in Environment Art?Then I welcome you to Nexttut education’s Complete Modular Environments in Unreal Engine 5 course.WHY SHOULD YOU LEARN FROM ME:My name is Arash and I have been a 3D character artist for games for some time now. I have a background in teaching Game-Art related content and I feel confident that you are going to learn a lot from this course.By the end of this course:
● You will have the knowledge to create Modular Environments
● You will be able to create a decent game environmentWHAT WILL I LEARN:
● Modular Theory and Systems
● Creating Tiling materials and variations
● Working in UE5 to create game environments
Creating Second UV masks to add more detail in materialsCOURSE PROJECTS:We will start by talking about modularity theory and its benefits and disadvantages, and offer some solutions to cure some problems. Then start working on the planning stage to make sure that we have a strong ground to stand on top of. Then we create the block-out to make sure that our ideas are correct, then start to add iteration on top of iteration to finalize the environment. In the way, we will learn about tiling geometry, tiling materials, displacing simple geometry to create complex details, creating good-looking materials, lighting and many more.IS THIS COURSE RIGHT FOR ME:
● This course is for students who know something about environment art and want to learn more new techniques
● The course is also for artists who want to speed up their workflow in Modular Environment Creation for Games and improve their skill in making good-looking yet.
Performant levels.WHO IS NOT THE IDEAL STUDENT:
This course is not designed for 3D beginnersWHAT SHOULD I KNOW OR HAVE FOR THE COURSE:I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.JOIN ME NOW:So if you want to make Modular Environments for Games, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.
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